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Friday June 3rd 2022, at 12:30 PM PST we are doing the finale of our 6 episode campaign.  

 PRODUCERS INPUT WANTED

As producers we are looking for input for this game!  This is going to be a crazy four way game between the Orks, Deathwatch, Tyranids and Orks.  We are looking to have four players playing this awesome finale stream.  Nick as Cults, Mubin as Deathwatch, Tycho as Tyranids, and James as Orks.  Each player will be bringing a 600 point army.

What we are looking for is victory conditions suggestions.  All four players will be fighting over control of a centre objective.  An explosive McGuffin capable of destroying the planet.  Whoever controls it will be able to push the button or threaten to push the button.  

In addition, each faction is going to have secret secondaries.  (think tempest of war deck. Pulled from your suggestions.  If they pull it off they get the extra points  These can be crazy, or reasonable. What I'm looking for is creativity though.)

  • Please state how many points the secondary is worth (1-5 points)
  • Please state who it is for or if it is a general secondary (for orks, cults or all)
  • It should be something achievable within 1 or 2 turns. 


EXAMPLE:

Secondary:  Distract the enemy.  This secondary is worth 5 points.   You achieve this secondary if you during your turn you only perform attacks against the player to your left until the end of your turn.  If you start the turn engaged with a different enemy you must fall back from that enemy if possible.  And all movements and charges must take you closer than you started to the player to your left. 

Respond here or in the producer tier Chat on discord!  Looking forward to what you come up with!

SPOILERS BELOW

STORY SO FAR

The cult of Vica III tried in vain to overthrow their oppressors. Despite a general uprising from the human populace, the Orks were just too strong and many perished.  As the last stronghold of the cult was surrounded all was thought lost.  Suddenly the army surrounding the stronghold was swept away by a massive Tryanid invasion!  Across the planet the Tyranids and Ork forces fought to almost a stalemate.

The Cult was initially overjoyed.  For here was the star children.  The four-armed Emperor had saved them!  Then as the psychic link with their Patriarch was severed, all realized the danger they were in.  They must get off planet if they were to have any chance of survival.

Studying this whole affair from afar, the Deathwatch saw that something must be done.  Now.



Get caught up: PAST STREAMS

If you want to get caught up you can watch the series up to now here: https://youtube.com/playlist?list=PLOikTOPO5iDe3bbBrxTFW_Axz0bU3HU9a

https://docs.google.com/document/d/1ur061yhg7YHeCM9YW9JWVeAT-57JX2uKrRvNpkrWMbk/edit?usp=sharing. <--- The Custom Rules for the Campaign.

Comments

Anonymous

Ork Secondary: “Krump’em all!” Destroy an enemy unit (or model depending on army sizes) from each army. More victory points for how many armies affected. Destroy a unit/model from 1 enemy army= 1VP Destroy a unit/model from 2 different enemy armies =3 VP Destroy a unit/model from 3 different enemy armies= 5 VP

Anonymous

DeathWatch Secondary: “Purge the Xenos” (Deathwatch flavor of my other suggested secondary, “Krump’em All”) Destroy an enemy unit (or model depending on army sizes/game balance) from each army. More victory points for how many armies affected. Destroy a unit/model from 1 enemy army = 1 VP Destroy a unit/model from 2 different enemy armies = 3 VP Destroy a unit/model from 3 different enemy armies = 5 VP