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KEY & DESIGN NOTES
ADVENTURE BY NIGHT OWL ODYSSEYS
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Hey everyone!

We continue this month of promoting and collaborating with other creators with this adventure pack from Night Owl Odyssey's. They have provided a full adventure module with an APL of 15, custom monsters, magic items and a music track to accompany this map set!

This is the base set for this weeks maps. It includes high resolution day and night variants of every level. Higher tier patrons can get the complete set with additional variants HERE 

This map set is part of the Hideouts & Lairs series

Background

It is commonly understood that kobolds not only derive from their much greater and often more powerful cousins, dragons, but that they revere the mighty winged beasts and often form rites of worship around them. Short-lived, impulsive, but ultimately clever and intuitively crafty creatures, kobolds can be a fierce enemy when defending the source of their adulation. But what happens when a group of kobolds is granted abilities much greater than usually seen in the diminutive, scaled creatures? Even more curious, what happens when they are inspired to do good?

The Cult of the Prismatic One is out to answer just that question, much to the amusement of their benefactor - Xyri’dan - a unique, prismatic dragon god who falls outside of the duality of chromatic and chromatic rivalries. They have manipulated and empowered their followers for the sake of their own enjoyment.

Predictably, giving powers to a group of well- meaning kobolds quickly leads to disaster when the townspeople of Larton find themselves at the mercy of the self-named Kobold Rangers who claim to be the region’s new heroes. Can the party put a stop to the Rangers’ heroics before they cause any more destruction?


Collaborators

We are Night Owl Odysseys - a collective of inclusive creators publishing weekly 5e one-shot adventures. Each release comes with custom, hand-drawn battlemaps, fully illustrated magic items, monsters with custom tokens, and a musical track with a looping variant- all you need to run your game right out of the box!


Grid Information

GRID SIZE –34x22 (300DPI)
VTT
SIZE – 4760x3080 (140DPI)
RECOMMENDED
PRINT SIZE –A1/ANSI D

Design Notes

Kobold Caverns 01 Labyrinth

  • 01 – The Labyrinth – The entrance to the caverns is a series of tunnels dug to confuse and put off any would-be trespassers. A series of traps, dead ends, false treasures, and ambush points make finding the inner caves more effort than it is worth.
  • 02 – Storeroom – Crates, pots and barrels filled with a very eclectic array of supplies, mostly taken as ‘rewards’ for good deeds. A secret entrance (S) is hidden behind some of the barrels.
  • 03 – Hearth – The primary living space of the Ranger’s group of followers. A large kiln is used to make simple pottery and everyday items. A shrine to the great dragon watches over the daily activities.
  • 04 – Escape Tunnel – The caverns are filled with narrow escape tunnels. When digging them out, the kobolds left hard rock stalactites and stalagmites to make it very difficult for anyone larger or less nimble than a kobold to traverse.
  • 05 – Deep Pit Toilets – Deep holes are dug to be used as toilets and general waste disposal. When they are full, they get covered up and a new pit is dug somewhere else.
  • 06 – Sleeping Quarters – The cavern is always active, with Kobolds sleeping in shifts throughout the day. The sleeping bags and furs here are used indiscriminately by any Kobold looking for a place to nap.
  • 07 – Congregation – The rangers proselytise to their followers, telling them the ‘will of the dragon’ and giving instructions. Draped fabrics at the back of the room obscure the areas beyond.
  • 08 – Gem and Ore Room – Some semi-precious gems and ores are mined out while digging the cavern tunnels. Most are given as offerings to the Great Dragon, but some are kept here to distract any invaders who manage to make it this far in. The Kobolds assume that anyone who breaks in will be more interested in the shiny rocks than the dark tunnels that lead to the Inner Sanctum.
  • 09 – Tunnel to the Inner Sanctum – Leads to 10

Kobold Caverns 02 Inner Sanctum

  • 10 – Dark Tunnel – Leads to 09
  • 11 – Rangers Quarters – The rangers have their own quarters within the inner sanctum. Each room is filled with a few trinkets and items each ranger deems valuable.
  • 12 - Deep Pit Toilets – Deep holes are dug to be used as toilets and general waste disposal. When they are full, they get covered up and a new pit is dug somewhere else.
  • 13 - Escape Tunnel – The caverns are filled with narrow escape tunnels. When digging them out, the kobolds left hard rock stalactites and stalagmites to make it very difficult for anyone larger or less nimble than a kobold to traverse.
  • 14 – Altar – Offerings to the Great Dragon are left here by the rangers
  • 15 – The Inner Sanctum – Although this is not where the Great Dragon sleeps or keeps its hoard, it uses this cavern to pass on its ‘divine instruction’ to the rangers and receive offerings. Tunnels above the sanctum lead deeper into the mountains to where the dragon has made its lair, but it will come to protect this space if called.

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Comments

Jonathan

Nice nostalgia reference. I especially approve of the dagger-flute.