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Hey everyone!   

I am very excited to announce that I have just released my complete walkthrough tutorial series on how I make Battlemaps in Photoshop. The 4 hour, 6 part series covers everything from photoshop tool basics, to sketching and design, and creating your own textures and assets. I take you through my entire workflow from start to finish as we create 'Tom's Tavern'.

Videos

View the full playlist HERE 

  • Part 1 - Setup & Tool Basics - In this video I go over how to setup the canvas in photoshop and cover the tool basics we will need for the rest of the series.
  • Part 2 - Sketch & Design - In this video I go over how to use reference to help with design,  area lists, box plans and refined sketches.
  • Part 3 - Textures, Walls & Floors - In this video I go over how to source texture patterns from third party sites, how to create your own textures and how to apply them to the battlemap.
  • Part 4 - Adding Depth - In this video I go over how add depth to your battlemaps with Shadows and Lighting.
  • Part 5 - Assets - In this video I go over how to create assets and how to place them on your map.
  • Part 6 - Variants- In this video I go over how to create night and winter variants, and how to create special effects for your maps.

Downloads

If you want to follow along with me and get a bunch of free materials for making your own maps, you can download all of the materials I used in the series HERE.

How to download files using MyAirBridge 

The download pack includes:

  • PSB files for all three map levels
  • TIF files for all three map levels (if you aren't using Photoshop)
  • Work in Progress shots to show how each stage transforms the maps
  • 16 Interior seamless pattern textures
  • 5 Exterior seamless pattern textures
  • 200+ assets and props
  • PDFs and JPEGs for the finished Battlemaps and variants for use in your game

Share Your Maps

If you make your own maps by following my tutorials, I would love to see them! @ me on social media, or post them in my Discord server in the brand new #H2DBM channel.  

JOIN MY DISCORD SERVER - https://discord.gg/GGe2VwxMqx   

If you are a Patron, and you account is connected to Discord, you will automatically be added with special access to Patron only channels. More info HERE

FOLLOW ME ON SOCIAL MEDIA

Twitter- https://twitter.com/CartosTom
Instagram- https://www.instagram.com/tom.cartos/
Facebook- https://www.facebook.com/tomcartos

Future Videos (???)

This initial introductory series covers all of the main parts of my map making process, but if there is anything you would like me to cover in more detail, or you think I missed, leave a comment here or on Youtube with ideas for more videos I could make in the future. Make sure to subscribe to my channel so you get notifications about new content.

Files

Comments

Anonymous

Hey, really pleased to see this series as I believe I asked you earlier in the year old Instagram about your process and you said you'd be doing some. For a budding map maker, it can be a bit confusing at times working out how people make their maps in photoshop, especially with architectual styles as most seem to use Illustrator and have a completely different method and it's harder to do in PS. What I'd like see in future videos would be how do you implement rounded shapes, into your line drawings, like the ones on your Valley of Tombs maps, the semi-circle alcove and where the skulls are. Is it shape tool, is it the same as you did the Hex tool, but then deleting the bit you don't want. Also, things that are more organic like cliffs and valley styles like you've done on a few maps. And also maybe more on different styles of textures, like flagstones, or tiles and the like. Love what you've done so far, and I'll be sure to post anything I make using your videos in the discord. :-D

tomcartos

Thanks so much Ian! and sorry it took me so long to get around to making the videos, I've had it planned for some time. Curved walls and organic designs seem to be popular requests for future videos so I'll be sure to prioritise them. I also like the idea of different texture tutorials.