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DOWNLOAD HERE
or
USE ZIP ATTACHED TO POST

MANIFEST URL:
https://www.dropbox.com/s/kjv1wz0l79c6bt2/module.json?dl=1 

This Foundry module pack includes all map variants pre-setup with walls & lighting, a themed asset pack, and a journal with key and design notes. Installation instructions are included in a 'read me' file in the download package.

Alternatively you can use the Manifest URL to install the module directly in the Foundry App. To use the Manifest URL, copy and paste the link here


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Comments

Alaskankare

this looks amazing

Rafał

This is great for westworld oneshot :P I was wondering one thing, would it be possible in future to get version of upper floor maps which has transparency instead of showing lower levels? For example in this the Gallery would have hole in the middle and nothing outside. This could be used in foundry as a tile, and with some plugins it's very easy to make multiple floors one one scene. With this one can make flying actually work, and multidimensional battles. I did cut out "bottom" from the Canyon Outpost for example, but it took me many hours and the effect is not very good at places(for example near flags). But even so the immersion is groundbreaking, much better than old method with multiple scenes, teleports and cloning. If for you it's as simple as exporting one layer instead of whole thing then please consider it in the future :)

tomcartos

Hi Rafal, the transparent versions of the upper floors are in the assets folder.

Anonymous

Hi Tom I realise this might be more of a Foundry question, I'm just not sure. I've installed the pack via the manifest JSON, all good. The maps are fantasic! So two queries: 1. If I import a scene via the Compendium, all is good, walls and therefore bision/light all work. If I create my own scene and select the same map as a background image, the map loads fine but none of the walls are present. I'm not sure why this is? 2. YOu have plain, or clean, versions of the maps, which is great. And there are a bunch of assets that can be added to the map. But how? I note there is an 'Image or Video browser' n one of the screenshots above, but where is that?

tomcartos

Hi Sam, the walls are part of the scene, not the map. The map itself is just a JPEG. To use the walls and lighting you need to import the scene from the compendium. You can change the background in the scene if you want, or copy and paste the walls/lighting to a different scene. The assets can be placed using the tiles function in Foundry. There is an icon on the left hand side of the screen that looks like 3 stacked cubes. Click that, then the folder icon. this will open a browser window. Click on modules and then go into the relevant module folder. The assets, are in the 'assets' folder. Set asset grid size in this window to 140 pixels to match the size of my maps. Hope that helps!