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Background

Captain Lola ‘Silver Hair’ Devdan once ran one of the most feared ships on the ocean. Merchant vessels would immediately surrender at the site of her flag, knowing what cruel fate would await them if they did not. After almost a decade at sea, one of her rivals tricked her into entering a crumbling temple deep in the jungle. The temple was cursed and took the lives of her entire crew, but Devdan was too strong of will to fall to such darkness, and instead made a bargain with the spirits that inhabited the ruins.

In exchange for the power to defeat those who had led her here, she pledged to do the bidding of these spirits if they should ever need her. However, the spirits, irritated by her hubris but intrigued by her character, also took something else from her. They made her deadly afraid of the open sea.

Devdan now runs the Coved Inn, a pirate tavern inside the skull of a titan on the banks of a great river, close to the mouth. This is as close as she can get to open water without seizing up with fear, and the regular patrons bring her important news as she tracks down those she seeks to destroy. None know of her true mission, or what she gets up to in the rooms below.

Grid Information

GRID SIZE 22x35 (300DPI)
VTT
SIZE – 3080x4900 (140DPI)
RECOMMENDED
PRINT SIZE A1/ANSI D

Collaborator

Fantasy Atlas - This map set was made in collaboration with Fantasy Atlas. Fantasy Atlas makes high-quality battlemaps for you to challenge your players with. Releasing 3 new map packs a month, each including 6 variations and blank maps with asset packs so you can make them your own.  Add some extra flavour to your games by becoming a patron today and getting instant access to their back catalogue of VTT & Print Ready battlemaps!

You can get also extra variants of these maps, including desert, no docks, no water and no skull, by signing up to Fantasy Atlas' Patreon.

Check out Fantasy Atlas on Patreon: patreon.com/Fantasy_Atlas

Design Notes

Skull Cove 01 - Docks

  • 01 – Dock – Berth’s for ships to pull up to the cove. Watched over by patrons already in the tavern above.
  • 02 – Lower Galley – Flags from numerous crews hang on the back wall. A couple of guards watch over those leaving and arriving, through the sites of a mounted ballista. Stairs lead up to 07.
  • 03 – Crew Bunks – The ‘crew’ (staff) bunk up in the hammocks here in the few hours each morning when the tavern is closed.
  • 04 – Storage – Crates of supplies and barrels of ale, waiting to be hauled up to the tavern above.
  • 05 – Captain’s Quarters – The rest of the staff are under the impression the captain sleeps in her office. She is the only one who knows of this secret area. Ladder leads up to 14.
  • 06 – Ritual Room – Unknown to anyone else, the Captain practices the necromantic arts gleaned from the spitirs, waiting until she is powerful enough to overcome her fear and enact revenge on her enemies. Wooden hatches in the centre of the room can be lifted up to allow egress under water to 2. The hatches are locked from above.

Skull Cove 02 - Tavern

  • 07 – Tavern Floor – Hard wood floors scuffed through use. A number of tables are scattered throughout. Brawls and fights are common. Stairs lead down to 02
  • 08 – Bar
  • 09 – WC
  • 10 – Side Room – For those looking for relative peace and quiet
  • 11 – Private Room – For the captain’s personal guests.
  • 12 – Captain’s Office - The Captain watches over the tavern from her private room. Any sign of trouble (outside of the occasional bar brawl) may result in the cannons being fired. Hidden doors behind the shelves (S) lead to 13 & 14.
  • 13 – Stash – What remains of her pirate hoard is stored here.
  • 14 – Escape Room – Two chests contain her weapons and supplies in case quick escape is necessary. Trapdoor leads down to 05

Skull Cove 03 - Clifftop

  • 15 – Titan’s Skull – It is not known whether the skull was embedded in the cliff side in some ancient battle, or if the cliff and river grew around it.
  • 16 – Clifftop

Files

Comments

Anonymous

Sometimes I fee like you are in my head. Exactly what I needed to send my group onwards to high adventures on the wild sea. You treasure pack comes handy, too :-)

Gravy

would love to see a similarly hidden/protected pirate cove that could accommodate a full sized warship in addition to some of those tinnier vessels...like the central node of a pirate commander's operations... probably one that is through an underground network of tunnels attached to a large cannal going under and through a medium to large island, one that utilizes dams and levies to flood and lower the water tables in three large chambers so they can have a ship ready to launch at all times with a stolen ship in the middle chamber being processed/looted/repurposed and the first chamber to hold any new/arriving craft. Maybe 1 or two other ships docked outside the island.... just a thought. I'd do it, but I'm not very skilled at map crafting.