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UPDATE: Dream Map Variants Added. Use the links above to download them.

Dreams in the Witch Room is a Fifth Edition adventure for a party of four or five 1st-to-2nd-level characters, and is optimized for four characters with an average party level (APL) of 1. Characters who successfully complete this adventure should earn enough experience to reach the 2nd level. The adventure takes place at The Sanguine Dawn Inn, a small tavern found in the village of Ostenwold in Northern Omeria. While this module assumes that the adventure is in the Legends of Omeria campaign setting, you can easily place it in any campaign setting of your choice. This is the first adventure in the cosmic horror adventure path, Qua-Soko Unveiled.

Background

Five years ago, the witch Clarita Keeling was murdered in a room at The Sanguine Dawn Inn by a party of Aspaethan Witchhunters. Not only did Keeling practice the banned magic schools of conjuration, enchantment, and conjuration, but she was also a serial kidnapper and murderer. After she died on Aspaethan spears, Keeling’s body was burned on a pyre a few hundred feet from the inn. Curiously, Keeling’s bones disappeared from the pyre’s ashes. The witchhunters vigorously searched Ostenwold for the dead witch’s bones, but never recovered them.

Recently, a Pexian scholar with interests in aberrant-geometry named Walabras stayed at The Sanguine Dawn Inn. Having read about the witch, Walabras hoped to study the witch’s old room. To his surprise, Walabras immediately noticed something unusual in the dead witch’s room: its angles and dimensions defied physics. And at night, as he slept, Walabras dreamt of strange cyclopean cities filled with bizarre, elder things. These winged, barrel-shaped creatures worshipped colossal, great old ones whose shapeless forms boiled into iridescent, prolately spheroidal bubbles. Walabras woke each morning in a cold sweat. The inn’s purveyors took notice of Walabras’ growing anxiety.

Walabras’ dreams escalated. In one horrific dream, a formless man composed of dark shadow forced Walabras to add his name to an ancient tome made of writhing worms. After signing, Walabras’ dream form traveled to the throne of a great, chaotic mass whose name Walabras immediately recognized: Black Tezcatlipoca, the Night Wind. There, Carlita Keeling’s ghost, her rat-thing familiar Drace Lobo, and The Shadow Man joined Walabras. Under Keeling’s command, Walabras was forced to be an accomplice in the kidnapping of an infant. Waking from the nightmare, Walabras discovered his boots covered in mud. Shortly afterward, the Ostenwold town guard confronted Walabras at the inn and arrested him on suspicion of kidnapping the infant Bela Ungrimst.

Immediately, the Ostenwolders demanded justice for the missing Ungrimst child. Recognizing the unrest Walabras’ presence caused the Ostenwolders, Regis Forlorne, the village’s Captain of the Guard, tried and found Walabras guilty of kidnapping and murder. In three days' time, Walabras will be hung by the neck until he is dead at the center of the Ostenwold market square.

Get the relevant maps here:
Ostenwold Town Maps Library 

Note: many of the story elements in this adventure intentionally contradict the plug-and-play version of The Sanguine Dawn Inn.

DMDave

Most of you are already familiar with DMDave by now, but for those who aren't he is a writing machine, putting out at least 150 pages of 5e content every month. Sign up to his Patreon now for more than 220PDFs!  
DMDave Patreon 

Dave is also converting many of his adventures for Roll20 so you can jump right in and play with no DM set up. Check out the store here:
DMDave Roll20 Marketplace 

Some of our collaborative adventures are also available on my Roll20 marketplace here:
Tom Cartos Roll20 Marketplace 

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Comments

Xandria

Oh wow, this is going to be awesome. I'll modify for my level 6 players, but YAY. They are still in this town. Thank you, both!

Anonymous

OMG this is one of the strangest coincidences of my life. Last night I was doing a session 0 with a group of 4 that I am about to start on LMoP using FoundryVTT. They were all new to D&D and Foundry so I wanted to show them the basics of how FoundryVTT functioned. Since Ostenworld comes packaged up with FoundryVTT, I quickly looked for map that Ik new would have doors and windows to show them that functionality. So loaded up The Sanguine Dawn Inn. It turned into an improvised mini-adventure where they stumbled onto a nefarious deal in the cellar with a corrupt city guard and some bandits. Woke up this morning to see an adventure featured on the same map. Very freaky!

Alexander Weltsch

is there a way to download the dream version`of the map?

Anonymous

I am also wondering this... I couldn't find it anywhere, though I suppose it's just a sparkly overlay

Xandria

I want to run a variant of this soon, and would love either a link to the overlay you used for the dream variants, or do you have the maps available? If not, no big deal. But thought I'd ask before I hunt down something similar. Thanks!

tomcartos

Hi Xandria, Dave (or one of his team) made those versions of the maps, but I've asked him for his PSD files so hopefully I'll be able to put together a hi res downloadable version for you.

tomcartos

Hi Alexander,Dave (or one of his team) made those versions of the maps, but I've asked him for his PSD files so hopefully I'll be able to put together a hi res downloadable version for you.

Xandria

Aww, thanks. If it's too much of a bother, please don't go to any extra trouble. I can find an appropriate overlay. Admittedly, the ones on your maps are pretty darned cool! :-) Cheers.