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Very excited to be able to share some gameplay footage from my new game Mega Mole. Programmed in C using the SGDK toolkit for Sega Megadrive/Genesis.

Gameplay mechanics have essentially been worked out, and stuff like the checkpoint system is already in place (notice the numbers top left). What's left is pretty much making more levels and enemies.

Files

Mega Slow Mole – FIRST LOOK! – Slow Mole sequel for Megadrive/Genesis

Game design by Erik Rosenlund Music by Linus Rosenlund © Erik Rosenlund Mega Mole currently in development. Learn more: https://www.patreon.com/erikrosenlund https://twitter.com/SlowMoleStudio Programmed in C using the SGDK toolkit by Stephane Dallongeville: https://github.com/Stephane-D/SGDK

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