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Hopefully most of those who ordered the Famicom version of Slow Mole should have it by now. If anyone is still waiting this might be a good time to give Slow Mole Jr. a go!

There's still some work left, but we have a game! Executables for major platforms below (even including Raspberry Pi if you happen to have one). Attach a controller of your choice and the game will detect it right away in most circumstances.

This being Pico 8, size is very limited and we've used up all of it. Currently sitting at 8142/8192 tokens (a way that Pico 8 measures the amount of code) and every single tile of graphics used. There's still some sound and music to be added, but other than that the game is essentially finished.

But I am looking to expand Slow Mole Jr. outside of the Pico 8 format, because I still have so many ideas for mechanics I want to develop. But more details about that later. Keep posted!






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