Home Artists Posts Import Register

Content

First glimpse of Slow Mole Jr for the Pico8 fantasy console. Pico8 felt like a good platform to really explore the game mechanics, as the coding is very fast, but all the mechanics still have to be thought out and written in code. I think this will really help me take Slow Mole to the next level, regardless future platforms. (I'm also exploring developing for several different retro systems.)

Of course, everything you see is still very much a work in progress, but all the base mechanics are working at this point, including the elaborate checkpoint system. So right now I'm getting into the actual level design and inventing new exciting game mechanics. This GIF doesn't really do it justice since it's much smoother in 60fps and while there isn't any music yet, I do think the sound effects are very satisfying.

I think Slow Mole Jr might be a bit faster than Sr (which makes sense), but don't let the quick action on this screen fool you, the mole itself is still slower than everything else. Those conveyor are really fast though...



 

Files

Comments

No comments found for this post.