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I made a Reddit-post explaining how I came up with the checkpoint system for Slow Mole.

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Designing a flexible checkpoint system

When I replay a section in a game that I feel I already mastered I often lose focus and start missing again. I thought maybe I could find a way to address this, without making the game easier. How about a system that tries to detect how well you play and only rewards a checkpoint when you ace a screen?

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