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The next update will feature challenge levels that unlocks when certain conditions are met when beating the game. We've also added another chiptune and the hexadecimal (of sorts) timer is no more, as I've coded an all numerical one. (Although I'll miss the old timer a little, this makes for a smoother experience.)

Still a few more screens to make, but I expect to release the next version soon, when I'm confident we've tested it thoroughly.  

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