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Beta has been updated to version 1.04

Download: https://www.patreon.com/posts/download-slow-48140036


Another chiptune added, now there are five in the game so far.

Spring mechanics have been improved for reliability. The spring bounce cancel mechanic triggered by tapping the jump button is still in there but should not be triggered by accident anymore, resulting in unpredictable spring bounces. (It's completely optional to use, you can beat the game without it, but it enables some fancy plays.)


Also, we have a working Famicom prototype cartridge! Needed just a few tweaks and our first batch worked perfectly (SRAM had a the wrong pinout for the PCB and needed to be flipped).

Amazing to see your own game running from the actual cartridge!




Files

Slow Mole Famicom cartridge prototype

Slow Mole is a new game for the NES. Playable on modern computers and original hardware. Download the the game at: https://www.patreon.com/erikrosenlund​ Slow Mole Claymation Trailer: https://www.youtube.com/watch?v=em-SrbvsQRc Game design by Erik Rosenlund Music by Linus Rosenlund Additional assembler coding by Kristofer Thorell Trailer directed and animated by Erik Rosenlund ©Erik Rosenlund 2021 While I'm a long-time an animator and have gained some acclaim for my films (twice in competition at the Cannes Film Festival for example), I have never made a game before. This trailer aims to tell the truth about what it's like to play it. It's not for everyone, but I believe that those who hang in there will find it rewarding. To see more of my short films check the other videos on this channel.

Comments

Anonymous

Brilliant man! I wish I thought of something like this.