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Hello everyone and welcome to my Patreon if this is your first time here.

First, if the above video is not working for you, you can find it as an attachment too.
The video is only showing the basic mechanics so far, so basically the coding. Every image/animation/sound is a placeholder for now and will be later replaced.

Today I can finally present to you the first working concept demo of a game I've started working on. 

1. Concept of the game

The main idea of the game is being a brawler/platformer, similar to Guacamelee with also a similar art style, getting inspiration from Child of Light and Rayman Legends too. Our 2 Heroes are visiting a Theme Park, when suddenly one of them is kidnapped. The MC has to rescue his boyfriend over 5+1 Levels of different themese, ending each level with a Boss Fight and gaining a new special ability. 

The Game focuses on graphic content, each character will be stripped during the fight when receiving damage, and there are going to be many many still images and short animations (some in plain sight, some well hidden) to collect in an ingame gallery where they can be viewed again. As expected, most visual material will be adult oriented and is not suitable for children.

The World will feature various kinds of beings, Human, Furry, Orcs, Mythical Beasts, etc. in all kinds of body shapes and will tap fetishes like Hypno, Macro, etc.

2. Development

The Game is being developed in Unity using C# Coding. Because I've never used Unity and have never learned programming, I'm learning through online tutorials and through lots of trial and errors which will make the early development slow. Once the coding is done though, I can focus more on the visuals which is easier for me.
In case you were wondering, I will develop the game on my own alone. I like to work in small teams, but this is a very important project to me, where I want to learn programming well enough to be able to make other games later too. With this, I can combine my biggest hobbies, video games, drawing and animating and despite the hardships of being a coding noob, it's a lot of fun when something actually works at the end.♥

3. Updated Patreon Page and Schedule

The Patreon Schedule will change  a bit, so I can focus more on the game. Meaning, that each month I will work 1 week on backlogs and side projects and in the remaining time on the game to ensure consistency. The Updates will therefore focus more on the ingame content. The polls will also reflect the new content. Whenever available, you can vote on future ingame game content (what character, what scene, etc) and otherwise the R34 "Mr Month" polls will be available. 

4. Updated Tiers

The tier rewards have been updated with the new content. 

Super Box will receive a monthly summary of the game development with some WIPs and the SD versions of the finished ingame animations and images. 

Ultra and Mega will receive more frequent Dev Blogs (just like before on other topics), and HD versions and more WIPs and can vote on future content. 

Both tiers will have access to early builds whenever I make something relevant.

5. "Can I be in the game too?"

With time, I plan to give opportunity for you guys to be featured in the game too as NPCs, but that will be in a later phase, when the foundation of the game is solid enough. Once possible to add new characters, I will probably make a one time tier on Patreon for those interested.

If you want to support the project, you can become a Patron and get some goodies. It helps me a lot. Or you can share my tweets on Twitter and spread the word to new people about the game.

Thank you~♥


Files

Brawling Boyfriends Concept Demo

First working concept demo showing the basics. Run, Jump, Duck, Crawl, Dash, Ground Stomp, Enemy Fight, Traps, Collectibles.

Comments

Anonymous

Really well done so far! Cant wait to see more

Orion-Sunset

Oh snap, this is looking awesome so far! I hope you are enjoying the process of constructing the game. 😚