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Hello everyone!

I'm back from my vacation and have been working on some cool new stuff for you guys, with lots of it already done and ready to show off!

First of all, I added an Audio Settings menu to adjust music, SFX and voices individually. I'm still working on having a good volume balance and mixing for my assets, but regardless, you'll now be able to adjust the sounds to your own preferences.


I also reworked the Abilities window. It is now split into four different tabs that represent:
-Powers (Abilities acquired on level up)
-Alterations (Abilities given by story characters and events)
-Status Effects (Abilities given by fight moves, usually end when the fight is over)
-Global (global abilities that are acquired by any character meeting their conditions. size diff, weather, etc)

You'll receive a small notification whenever you acquire a new ability in its respective category.

This will really help with browsing your abilities in the mid to late game, where your powers take a lot of screen space. I'm also confident that it will help players notice special abilities that are applied during combat or after specific events in the story.

That being said, I'm also in the process of reworking the minotaur boss encounter. Without spoiling too much, I'm giving him a much bigger role in the story, and he'll end up being a part of the Nyx manor itself instead of just a boss in the entrance. There's gonna be some fun Easter eggs with him as well, make sure to try a lot of different things when you encounter him~

Finally, I got some new voice-acting assets for Torgar that I'll be implementing for this version (featuring GiganticBeast!). It's gonna be worth checking out, his work is top notch~

I should have a test build ready for next weekend if all goes well.

Cheers and thanks again for the support everyone.
It's good to be back <3

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