Home Artists Posts Import Register

Content

Hello everyone!


A new version of DoC is here! This one comes with a massive rework of the fight systems.

It radically changes the flow of combat; I hope you'll have fun with it!


Thanks to my good friend Ortha for helping out with designing this one <3


Cheers and thanks again for the support!


Release Notes 0.4.0:


New Combo System:

A list of randomized moves are given to you every turn, you can combo a move if its combo value is adjacent to that of the following move.

So a move with a value of 3 can only combo with moves that have a value of 2 or 4!


Here's a little visual guide for how it works: https://drive.google.com/file/d/1kuIyB0U2gHawXjaXhR9AbLAN5gMr8X3i/view?usp=sharing


You can keeping linking moves together as long as you have action slots for it.

The Valiant Rush ability increases how many action slots you have per turn AND how many random moves are given to you every turn.

Your symbiote form also increases those values.


Features:

Added "Jab" Fight Move (A quick attack with low stamina cost.)

Added "Haymaker" Fight Move (A potentially devastating, yet predictable attack.)

Turned "Basic Attack" into the "Hook" move

Sigil of Perception is now part of the starting moveset


Split all the fight moves to be either comboable or not.

The comboable moves are:

-Sigil of Vitality

-Sigil of Pain

-Sigil of Perception

-Sigil of Growth

-Hook

-Haymaker

-Jab

-Incubus Call

-Incubus Strike

-Pleasure Self


Moves that are useable outside of the combo system are:

-Stomp

-Ensnaring Goo

-Summon Parasite

-Do Nothing

-Submit Completely


Inspect is now a free action that can be used at any time during combat.


Added new menu in your home to change your fight moveset.


Added Action Slots Stat that defines how many moves can be used in a combo.


Added Valiant Rush Ability (Increases your Action Slots and Combo Moves per turn by 1.)


(Special) Learn All Fight Moves cheat now includes ability driven moves (Goo Stun, Stomp, Summon Parasite)


Art:

Added art to the first form of Apothus (Thanks Rethxus!)


UI:

Fixed display of some size descriptions.


Balancing:

Rebalanced every single fight move and every encounter.


Bugfixes:

Fixed scaling issue with Tank, Berserking and Deadly Aim.

Fixed crit chance display issue.

Removed inability to use Pleasure Self during Eldest fight to be compatible with new fight system(for now, this section is being reworked from the ground up)

Comments

marc sartino

Any story updates?

Anonymous

May I ask if you guys want to add new language? Want a zh-TW translation.

Anonymous

And hey, the thickness of Atmosphere in Earth is about 12 km in balance, I'd expect some...... cosmistic in-game description when character grow up to the height.

sombreve

Thanks so much for the offer &lt;3 I would love to localize the game once it's ready, for the moment we are still experimenting and testing stuff out even on the writing side but once things are more final I'll keep you in mind. Cheers!

sombreve

Yeah we're gonna keep adding more scenes to show how massive you're getting. That's an aspect of the game that I really want to get right.