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There was some discussions yesterday in the discord about maybe switching the accuracy stat into a new "critical hit chance" stat. That would make combat more consistent and potentially faster overall.

I thought the idea was super interesting!

So I just now made a build for testing out that very idea!

I tried it out on my side and tweaked every NPC's stats to fit this mechanic more. If you're curious, I just uploaded this build in the Itch.io as a new Special Build called "S 0.2.0 Crit Experiment".

I'd love to hear what you think!
I personally think it has it's pros and cons.

Depending on everybody's feedback, I might end up using it for the next version for other patrons to enjoy.

As always, you can activate the debug menu in the special build by pressing D and moving to a different passage.

https://sombreve.itch.io/dawn-of-corruption-special-patreon-build

Password: specialnaga

Cheers!

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