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Hey everyone!

The first month of Alpha is here, so I've been planning on a roadmap towards beta. I think a lot of the game is somewhat polished, so it's important to document what's a priority and what level of quality I'm looking for with every feature of the game.

So my priority this is to work on the slime encounter. It's been due for a rework for a long time now and I want to see if I can turn it into something that has as much depth the other enemies.

Also, from playing the game myself, I really miss seeing the Fight Move cards that enemies use within the fight history. I'll be working on bringing it back.

I also want to add a way to go back to the village during the fight with Nyx. I've wanted to have it feel like you're trapped with him, unable to escape the horror you've unleashed, but it does feel bad when you're clearly underpowered and unable to do much in that fight. So I'll add a way to go back after you lose more than once.

I also had time to work on animation again! I've been chiseling at something and it's almost ready to be imported into Unreal. It's more than twice as long as my previous one, and much more ambitious. I want to have it ready for this month, so expect a wip within the next few days.

Super excited for what's coming tbh. Reaching Alpha has been a big confidence boost and I really want to get this game done!

Thanks again for the support everyone 💜

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Dawn of Corruption August Dev Notes

Hey everyone! The first month of Alpha is here, so I've been planning on a roadmap towards beta. I think a lot of the game is somewhat polished, so it's important to document what's a priority and what level of quality I'm looking for with every feature of the game. So my priority this is to work on the slime encounter. It's been due for a rework for a long time now and I want to see if I can turn it into something that has as much depth the other enemies. Also, from playing the game myself, I really miss seeing the Fight Move cards that enemies use within the fight history. I'll be working on bringing it back. I also want to add a way to return to the village during the fight with Nyx. I've wanted to have it feel like you're trapped with him, unable to escape the horror you've unleashed, but it does feel bad when you're clearly underpowered and unable to do much in that fight. So I'll add a way to go back after you lose more than once. I also had time to work on animation again! I've been chiselling at something, and it's almost ready to be imported into Unreal. It's more than twice as long as my previous one, and much more ambitious. I want to have it prepared for this month, so expect a wip within the next few days. Super excited for what's coming tbh. Reaching Alpha has been a big confidence boost and I really want to get this game done! Thanks again for the support, everyone 💜

Comments

Walter37

Slime encounter always was empty, glad you work on it.