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I'm aware of a visual glitch when attacking with the dagger where the attack is reported as "Iris undefined undefined" where it should instead say "Iris attacked." I've fixed this in the game's source code so the next release will correct this. This is only a visual glitch in the game's combat reporter, the actual effects of the attacks in question should be unaffected.

I am also investigating certain somewhat rare issues related to audio, such as doubled BGM or sex noises, or sex noises that persist after the end of an encounter.

As far as the deflection interaction appearing choppy or like it's dropping frames sometimes: this seems like it only happens on the first few deflections of a play session, and I think I know what is causing it, but I'm not sure I can fix it in a timely manner. Improving performance here will be a long-term process. Fortunately, I don't think it's unplayable or anything, but know that it will get better in future releases, and that these performance issues are probably not related to your system resources.

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