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This is essentially Hex's version of "reflecting on your adventure." When you complete certain goals in the game, like finding events, progressing your character, or completing quests, you'll be able to turn those goals in from the menu for SP. You'll be able to review the goals you've previously completed as well. Like in Succubus Stories with traits, you'll gain SP for most things you do in the game, so this isn't the only way to gain SP.

Skills in Hex are similar to traits, but include a mix of combat abilities, field spells (these will be like the potions from SS, allowing you to do things like make NPCs urinate or lactate), and "powers" which are passive effects or enhancements to spells and abilities. I think most skills in general are more potent than the traits in SS, and there are deeper and more intricate skill lines. Some of the most powerful effects require a lot of investment in prerequisite skills, so there's more specialization here.

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