Pushing my limits with the FD3 Finale (Patreon)
Content
This is the most complex scene I've ever created. The polygon count is just insane. What I did, is anything you don't see is not there. It's called culling. So, what you see, can have insane amount of polygons, all the rest the game engine just ignores it. Actually here, with this scene, you see variants of one wall, rotated around 360 degrees and slipped with the time. So yes, I fool you, but in a clever way; each wall has it's own blend shapes, meaning you can't see the same animations running at the same time.
One thing I can say of my health, I'm all ok again!!!! This morning was the FIRST for a long time I woke up as any normal human. And it's SO FUC*ING GREAT!
So, as done with the lame pep talk :D, lets see our scene, and the stuff done for it!
Do note the splashes, the rings with the feet, like tons of details and ofc the main thing, music is missing. The dripping tentacle goo was REALLY iffy with the game engine. So, it's the best with the tools provided.
EDIT: As it takes now 2 hrs to start to work with the FD3, I made a backup, transferred the game to SSD, got down to 10 minutes. Fuc*ing cool!
I just love to create this stuff for you!
Jari