Weekly Update - 10-9-2021 (H-scene re-refactoring, general update) (Patreon)
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Hey everybody. This week for the most part continued the trend of last week, in that work was.. difficult for me. I'll get into the details here, but in general I wasn't able to get much done for most of the week, with the exception of Friday.
After struggling so much during the rest of the week, I realized on Friday that I still had some of the previous ADHD medication that my doctor prescribed me. I detailed the medications in last week's update so I won't go into it again, but I decided to try the old prescription again to see if it helped. Lo and behold, my productivity came right back and I was able to sit down for several hours and get stuff done! So, I think it's pretty safe to say that the newer prescription isn't working well, and I'll be trying to schedule another visit with them to talk about changing it again.
I don't think I'll be going back to the exact same prescription as before, since I do still think it could be more effective/last longer than it does; I'm pretty sure it comes down to dosage quantity, because the two pills are the same type of medicine, just one is an extended release and one is a quick release, so it seems likely the combination of the two is what was making me feel the effects. I'm not sure if we'll try higher doses of the short-term pill, a higher dosage extended release, or what, but I'll work with my doctor to figure out what the next step will be.
Back to the game itself; thanks to Friday's burst of productivity, I managed to refactor the game's H-scene code again. As you all probably know, in v0.44 I reworked CPE's H-scene code to make it easier to work with, but unfortunately my implementation wasn't very well thought out, and it also led to a handful of crashing issues. I had already come up with a better way to refactor that code again, and I finished doing that on Friday. There's still a bit of testing left to do, but the system is much better now, and it shouldn't be nearly as crash prone! Normally things like code refactoring are really tedious and I struggle to keep my focus to get them done in a reasonable time, but ADHD medication really makes a world of difference.
Aside from that it was business as usual; I started implementing some of Orexius's H-scene xray animations, and Orex continued working on character and special effects animations. Since we're already messing with a bunch of old H-scene stuff, he's working on updating the regular Slime H-scene, since it's pretty outdated by now; I plan to have him go over almost all of the other older H-scenes as well, to give my old animations a new coat of paint and bring them up to the game's newer quality standards. They'll keep the same poses of course, just with improved artwork more in line with the game's recent H-scenes, but it's a low priority so don't expect to see a lot of them in the near future.
Well, that's about all I have for you this week. I don't really have anything visual to show off, sorry about that, but I'm glad I was able to get SOMETHING done last minute this week! The more I try different medications and prescriptions, the closer I get to finding the right mix of things to help me with my ADHD. Even though the last few months have been the worst of it, I've struggled since the beginning of development with all of the quirks of ADHD and what it does to my brain, and considering what happened this week, I think figuring out the medication will be the point where things really get back on track. It's absolutely wild how much of a difference it makes. Anyway, thanks so much for reading everyone, and for continuing to stick around and support us! It might still be a few weeks before things really pick up, but I'll continue updating you as much as possible, both on the game's progress and on my own progress. We'll see you again in next week's update!