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Hey everyone, a hotfix is now available for v0.33! This hotfix fixes a few issues:


-Added visual Wire Shot indicator to the bottom of totems in the Deep Soil, like the platforms in the Summit already have
-Added disclaimer prompts when the player walks near unfinished areas, explaining that the area beyond that point is unfinished and inaccessible in the current demo
-Implemented gamepad deadzone option in controls menu
-Fixed a bug where quitting to the main menu during a mid-gameplay conversation and then starting a new game or loading your game would lead to no more conversations playing, even when they should otherwise trigger
-Implemented a possible fix for a very rare crash that can occur during the fastest phase of any H-scene
-Charge Shot no longer allows you to spam Seeker Shots
-Possibly fixed issue of map being carried over into a new game?
-Fixed the bug where if you quit back to the menu in a room, then started a new game before closing the game, that room would still be in the same state it was previously in, which could lead to many things like missing enemies or powerups


As always, you can download the hotfix using the same link as before, either from the Patreon feed or from the link I sent you in your Patreon inbox. You can confirm you have the hotfix on the title screen, where the text in the upper left should read "v.33 h1". Special thanks to everyone who reported those bugs!

Comments

MozaTheLoza

The cg images how do you access them.in the game they serve as some kind of game over screen right ?

Anon42

No, all "game over" content or anything incentivizing you to lose has been removed from the game. You can access CGs now by progressing in the game into the second area, The Summit - once you do, Birch will call you back to the camp (you can get there quickly by using the save points to warp), and after a cutscene, he'll upgrade your blaster to capture enemies automatically when you defeat them. Once you've captured an enemy, you can return to camp and view that enemy's CG.