[MMD] Speed animation - Diluc "CRACK!"
And another one with a little more action. And also i will not recomment to use this as a walking tutorial.
I'll answer a couple of questions upfront:
1 - Why every bones look like boxes?
I use them to literally break model. Make head a little bounce, in more action animation do some extra movement to make you "feel" animation, etc.
2 - What is this strange skeleton next to the model?
Extra copy of the main skeleton. There is plagin for PMX that make copy of bones that you already have in model. Its was made for fixing motions (so when you use someone motion you don't have to touch main animation and you can fix animation OUTSIDE main skeleton. This is especially helpful when you have motion that was made with motion capture.). But i use this plugin so i can have extra layer of bones sooo i can make multiple layers of animation. Sometime with this layers i also have layer of arms bones because of IK arm plugin, but i dont need this for this animation.
3 - But you can animate without all of this, rigth?
You right. But i just love to be a little extra in animation and experiment with animation, when i make not for dl movement and for only one video. You don't have to do exactly the same as i do, you can do everything that you need with standard bone structure and mostly S interpolation curve.
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00:00 - Preparing the model for animation.
04:18 - Lip sync
06:05 - +Facial movement
12:36 - Basic animation and camera
13:39 - More basic animation only
17:54 - Detailing\adding new movements.
26:59 - Clean animation
Soundtrack - Genshin Impact - Mondstadt
Full animation with credits - https://youtube.com/shorts/lUzwpf_PAoU
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