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PRIVATE EARLY ACCESS LINK:   https://www.youtube.com/watch?v=6svs5J1NWc8 

Hey Patrons,

Bit of a late night one here, but I just edited a thing and wanted to share it with you.

I  "wrote", shot and edited this episode of Bonus Level this afternoon. There's been a lot of chat about just how tough Sekiro is, whether it should have an "easy" mode, how that could affect the developer's creative vision and what that means for accessibility. I've found much of the discussion around this to be bizarrely cloistered so I put together a video which explains where I think the important part of this conversation lies. This filming and editing style was a lot of fun. If it works I think I'll do more like this. I'll let you be the judge of that!

Anyway, I literally just  finished editing and thought it might be a fun surprise for you folks in early access. So, surprise!

Let me know what you think.

Danny

Files

Sekiro, Difficulty & the Importance of Perspective

Could Sekiro benefit from an easy mode? Does increased accessibility put the developer's creative vision at risk? Perhaps the truth isn't a matter of fact, but a matter of perspective. Access more videos: https://www.patreon.com/noclip Check out our new website here: https://www.noclip.video Buy merch here: https://store.noclip.video

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