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Hey folks,

It's been over a year since we last checked in with Heart Machine and the development of Hyper Light Breaker, but that was with good reason. Not only did the game suffer some delays, but the entire year was shadowed by the ever-present worry that Embracer Group was going to sell off the game's publishing partner Gearbox Publishing SF.

We decided to keep following the story until that aspect was resolved, getting work from a number of industry insiders about progress (or lack thereof) the entire time. Thankfully we did get that resolution, of sorts, a few months back and were able to wrap this episode.

2023 was a turbulent year for developers in the industry and this episode goes to show how even studios not directly owned by Embracer Group were directly affected by the decisions that group made.

We hope you enjoy it.

Danny

Files

Embracing Chaos - How Hyper Light Breaker Survived 2023

Support us on Patreon (get perks!) ► https://www.patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► https://bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe With Embracer Group engaged in a massive sell-off, the team at Heart Machine try to focus on the road to early access, unsure about what the future holds for their publisher. Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Podcast: https://noclippodcast.libsyn.com/ Podcast Channel: http://youtube.com/noclippodcast Edited by Danny O'Dwyer Filmed by Danny O'Dwyer & Frank Howley 0:00 - Intro 2:44 - Previews & Progress 9:17 - Remote Work 14:01 - Anniversaries & Delays 17:09 - Studio Work 20:28 - Business & Layoffs 23:24 - Embracer's Decision 25:25 - CREDITS

Comments

John Cox

@23:25 "Embracer group has officially divested Gearbox Entertainment, selling the division to Take-Two Interactive for $460 million. It originally purchased Gearbox for $363 million." It seems a little more complicated than that. Other reports suggest $1.3 billion. Embracer Group's official posting says that it merged with Gearbox Entertaiment with a day one purchase price of $363 million, and that if certain agreed financial and operational targets are met in the next six years, an additional $1,015 may be paid (total = 1,015M + 363M ~= 1.3B (rounded down)) - https://embracer.com/releases/embracer-group-merges-with-the-gearbox-entertainment-company-and-form-a-seventh-operating-group/ Given that Embrace sold Gearbox Entertainment, I'm guessing that those targets were not met and therefore the additional payment never had to get paid, but that's just speculation from me. Any idea how this went down? Is the explanation part of the distinction between the legal entities Gearbox Entertainment and Gearbox Publishing?

Josh LaBaw

This is the stuff that keeps me here. Covering topics like this is amazing for future reference & learning as the—still relatively young—video games industry evolves.