Josh Sawyer on Designing Pentiment - Extended Interview (Patreon)
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Content
YOUTUBE VERSION: https://youtu.be/INxS9JlTwEI
0:00 - Role, Background, Previous Games
1:01 - Origins of Pentiment
3:55 - Pitching Pentiment/Art Style
6:07 - Pentiment Prototype
8:38 - Killing Off Different Characters
10:09 - Why This Time Period
13:04 - Cast of Characters
15:41 - First Characters Designed
19:11 - Designing Andreas and Tassing
23:45 - Pentiment's Story Structure
28:38 - Planning Out Story Reactivity
35:56 - Picking What Topics To Cover
38:42 - Mithraeum/Jeremy's Background in Mystery Religions
41:16 - Glossary/Making History Accessible
44:31 - Things That Got Cut/
46:03 - Microhistory Approach to this Time Period
49:22 - Telling Less-Documented Stories From History
53:53 - Gamepass, Release, Reception
56:11 - Feelings on Game Dev Post-Pentiment
59:06 - Team Members Shout Outs
1:01:03 - How Did the Ending Change
1:03:06 - Act 3
1:05:17 - Favorite Characters to Write
1:07:51 - Time System