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In this exciting episode we discuss how to make explosions and some of the hidden issues you might run into.  Have you ever tried to create a fire, smoke or explosion sim but it just won't appear in your render? This video is for you! We also work out how to optimise the explosion into a reusable texture we can place in any scene for real-time playback in Eevee! Hope you're excited! Let's get started! 

Files

Making A Sci-Fi Movie - Part 11 - Creating Reusable Explosions In Blender

Patreon: https://www.patreon.com/CBaileyFilm Discord: https://discord.gg/UCNJmT5 Blender Market: https://blendermarket.com/creators/cbaileyfilm In this exciting episode we discuss how to make explosions and some of the hidden issues you might run into. Have you ever tried to create a fire, smoke or explosion sim but it just won't appear in your render? This video is for you! We also work out how to optimise the explosion into a reusable texture we can place in any scene for real-time playback in Eevee! Hope you're excited! Let's get started! 00:00 Intro 01:15 Setting up the domain and flow object 10:58 Why won't my explosion appear in Eevee? 15:48 Adding turbulence 22:40 Adding sparks 28:13 Turn the explosion into a textured plane for reuse

Comments

Jaysin Worrel

Great tutorial for getting started with mantaflow, thanks! Is the blender manual documentation the best resource for understanding the different mantaflow settings? Finding it a little rough to figure them out by trial and error.