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Hey friends!

I hope you are well!

Took me a good while but I managed to complete a 7 hour Octane course.
This is the first of a series of courses that will follow and will focus on advanced look development/lighting/art direction.

I get a lot of questions about my workflow with Octane.
So I started by showcasing exactly how I use Octane from personal preferences to materials and nodes in order to keep things running smooth, stable and as fast as possible.

I figured this is a good timing as there is no up to date training material about Octane and it's full potential. Also this is an attempt to lure in Redshift users that are thinking to switch sides, but don't believe in Octane's capabilities!

When XK and Raoul Marks use Octane for production, no excuses for the rest of us haha :)

You can find the course here:
https://www.motionpunk-courses.com/p/octane-fundamentals

I am releasing this to Patreon before going public, so please do not share just yet as I am fixing some things on the website/backend.

Let me know if you have any questions!

Many thanks!
T.

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Comments

Anonymous

This is exactly what i've been waiting for, thanks Mr kagkalos !

motionpunk

great to hear that :) I hope it get u up to speed cause next courses i wont explain technical things, will be only cool shit!

Anonymous

💪🏼🤓🤌🏼

Anonymous

Hi ,pictures do these cases all show up

Anonymous

thanks Thanu! how it's different from the course of "Styleframes for Motion Designers" ?

motionpunk

hey bud thats a complete different thing. Its about learning new octane version from ground up with all new features, no design etc.

Adam Zunder

Wish you used Redshifffft T_T

motionpunk

hehe, honestly I do not like RS at all :) tried it for a bit this year but no. Check out octane if u are not forced by ur studio to be on RS. If u are not in very heavy vfx stuff, u ll be pleasantly surprised

Adam Zunder

I played around with Octane for a while though and really liked it (minus all the constant crashes). Unfortch our studio is RS so my hands are tied! Either way, beautiful stuff as always man. Keep up the awesome work

motionpunk

Thanks! Thats the MAIN reason i did this course: octane doesnt crash seriously. Last 1,5 years is rock solid. I hope you find a chance to test it out and see for your self.

Mantas Kava

It's always nice to see some fresh, quality Octane tutorials/courses! But I'd really like to hear your short answer for what's the strengths and weaknesses of both Octane and Redshift. Used them both myself, but lately, I'm with Redshift. Octane implementation in both C4D and Houdini just seemed "clunky" and not as nicely incorporated to me. The lack of light linking in Octane didn't help either. And what would be your summary on this topic I'm curious? Thanks

motionpunk

Great q bud! Long story short-ish: If you are heavily dependant on light linking don't use Octane. Thats the only reason anyone should go in RS imo. There is no other advantage, everything else is a myth. Esp stuff like stability/features etc. That being said, heavily dependant in light linking, as i come from a vray background where I kinda learned to light similarly, my lighting game/images stepped up a ton when i switched to octane in 2017 by trying to work as a photographer rather than a cg artist. RS is atm the least good engine to pick amongst octane/corona/arnold/even karma imo. Cause its heavily unstable + very slow to first pixel and with the least interactivity. Feels already archaic to how industry standards are. Yes it was no1 for many years in mograph, not anymore. In Houdini, octane plugin implementation sucks. Not the engine, that is again far superior imo. The plugin and ui and all is bad. Thats my pov, i can extend way more, but thats the short-ish answer :) ps. didnt bring upon the subject of spectral engines vs biased ones. If u are experienced in lookdev things do look different, light spreading, shading, everything.

Mantas Kava

Oh you can definitely expand on this topic more, I'd even say this topic would be worth a separate video of yours :) Yeah in RS time to first pixel is definitely pretty bad. Also, not sure if it's my pc or RS, but I need to constantly hit the refresh button because IPR just refuses to update, and that is really annoying. What I love though is not only light linking but having separate control of how much every light affects GI, Reflections etc. And Octane has some really nice procedural/osl maps implemented, that I really liked. Oh and the way displacement works is also better IMO. Anyways, I'll repeat myself, but a video about this topic would be really nice. Just saying :)

Anonymous

Amazing!

Anonymous

Can you elaborate on why you do not like RS? Are you just used to Octane, or is it the functionality / looks?

James Clark

Hi Thanos, I just tried to purchase the course using the discount code and it's saying 'invalid coupon'. I thought the discount offer was available until April 3rd (today)?

Anonymous

ahh I just missed on it :( is it still possible to get a discount. willing to buy it tonight. thank you <3

Anonymous

so we can’t access this even if I’m already paying for the highest tier course already?