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Happy month everyone!

First day of 2023 spring and first part of the Dell Alienware project is up and running. I got some surprises for this month, stay tuned!

As usual let me know in the comments below if you have any questions or what you think.

Cheers,
T.

Files

Dell_partA.mp4

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Comments

Anonymous

Man, the jokes are killin me :-D. Love it! . And thank you for another amazing 'behind the scenes'!

Anonymous

I enjoyed this a lot. I always go to the extreme when working with particles and you have an innate ability to keep it simple and get amazing results. I always get too complicated, and my results are always weak. Will you be going over the texturing and lighting of the particles at all? Thanks again.

motionpunk

Thank you. Yea if u see that u go to the extremes too often, take a step back and re evaluate ur approach. Like in all simulation systems, ur initial setup being proper can u get u to the finish line. Eg. if u use a forcefield with random vectors vs turbulence or use a follow path vs a forcefield with a spline. Which one would u prefer? I always do these small checks with different methods on same visual results and I choose the one that keeps performance higher, as this will be the one that will scale better. ps. yes i will do lighting/materials breakdown!

Spenser Clark

Just seeing this - cool stuff! I think I have that same hand from 3D scan store? Had to use it to rig and pull apart diapers this week actually - client loved it, they have nice scans - had to clone out quite a bit of freckles and a scar on the wrist though, I get realistic but we don’t need scars and such lol I digress.. I just ordered a 40 series m18 Alienware last week maybe I’ll make this my wallpaper when it arrives lol - nice introduction though on the deck and creative 🤘

MUHAMMAD TABISH

Thanks for sharing your thought process, Cheers!

motionpunk

cheers bud, i think its super important to start thinking other than technicals!

MUHAMMAD TABISH

Exactly! The only reason I am exploring style frames and art direction.

James Shannon

Love this breakdown and as always you dispel the fear of thinking something like this is not possible. I work with jewelry, but have been too scared to render something with a human models, like a ring on a finger for example, as I feared it would look too CG. Time to go and buy some body parts! 😄

motionpunk

thanks! yea human parts are less tricky than in the past. Check out the 3dscanstore.com for the best quality out there!

James Shannon

Already did and got a first great result. Wish I could post pictures here to show.. I'll learn a bit of rigging next. Thanks!

Luke Wills

as soon as I add xpcollider tag to my hand the particles will linger around thhand and crawl up surface. takes awhile for them to blow away. Something tto do with direction o the selections...

motionpunk

Hey mate, yep something wrong on ur end. Cpu doesnt matter this isnt a calculation intensive task. Check the normals of ur object. In fact debugging 101: use a sphere and do same thing and u ll see how ur cpu behaves :)

Luke Wills

hmmm okay dropping particle scale to 0.01 cm rathen than 0.1cm fixes that issue. My hand scale is 100% real world size so not sure what happened there. Particle scale makes or breaks a sim in XP.

motionpunk

They dont break the sim. They are too big on frame 1 and they intersect and xp delays/stucks when trying to solve intersections. Go to display tab and change the mode to spheres so u see their radius so u start understanding whats causing this. Other than that my advice is do not work in real world scale in general for multiple reasons, esp for sims. As in my experience particles below scale of 1 will cause issues if u complicate setups. Cheers!

Anonymous

Love you project breakdowns dude, Im a design geek so running through the pitch-deck is always fun. Can't wait for Part 2!

Anonymous

Really enjoyed this a lot. I've been working on some variations of particles wrapping around a bust and a hand and the edge selection trick is a total game changer for me. Really great tip! Enjoyed the breakdown of your AD process too! It's not something that's talked about often enough and it's great to hear how you approach things in those early stages.

motionpunk

Thanks a lot my friend! Yes case studies will be my jam going forward for a while :)

flexcop

really enjoyed the start where you discuss getting the brief and interpreting it and coming up with your actual ideas!