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Hey hey,

I am close to wrapping up the flower explorations, although it can take forever as i love the subject and there are millions of things we can do :)

Till then though one more part. This time regarding rendering realistic leaves in Octane.
FYI, since a lot of people ask, those principles apply in every engine. Shading and lighting are software agnostic skills. Material theory and light approaches are everywhere same.

Project files are updated in the same link
Let me know if any questions.

Many thanks!

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This is "07_Leaves_shading_Octane.mp4" by MotionPunk on Vimeo, the home for high quality videos and the people who love them.

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