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After fiddling for months on and off I finally made the decision to push Patreon exclusive content with Houdini along with my typical Cinema4D explorations.

Vellum is a solver in Houdini that unifies cloth/splines/grains/liquid dynamics. Its extremely powerful and it's what I 've been using the last 6 months for any of these types of  simulations. It is what X-particles tries to be but on steroids. Extremely stable, very scalable.

A series dedicated to Cinema4D users is nowhere to be found online therefore I decided to start sharing with you my way of using it and how to efficiently combine it with Cinema4D. User friendly setups from an art director's point of view.

Before watching this, I strongly recommend to watch my free Houdini tutorials in youtube so you have some fundamentals going on. Houdini is unlike any other software, has it's own logic and you will feel much more at home by watching some introductory tutorials first.

Other than that I am very excited to do these types of tutorials and I hope I will pique your interest on diving further with me.

Cu on the dark side of 3D :)

xxx

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