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Heya,

Yesterday Redshift announced that will have by default ACES as its new color space.

I think its really important to understand why and how to use ACES in octane. Tutorials and resources and poor implementations in octane versions so far are kinda limited and often confusing. I was in touch with developers for quite a while to help em implement this better/easier for everyone. Many of us are not colorists or compositors, we just need to work under the best possible conditions in each render engine.

I was surprised seeing a lot of people that couldnt realise that while they work in 32 bit, their sources were actually 8bit. Or not knowing what format to use for exports and why they use that format.

I am also reading all shorts of weird requests about ACES implementations in octane that make no sense and just put extra burden to developers. So instead of trying to explain how color spaces work and all, i decided to simply show you in my way the differences here and why ACES might or might not suit ur workflow.

My point is, think your needs carefully before you change render engines or workflows. A studio with 10 people has different needs from a studio of 2 people. A solo freelancer again has totally different needs. Someone that works in house with someone that works remotely is again a very different story.

Anyways, felt right to do a long intro here :) let me know if any more questions.
A part 2 will follow which is really important cause ACES strength is not in a beauty output but in compositing.

Cheers!


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