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Happy month everyone!

Back from FMX and very happy that I met some of you in person! The presentation will go live in a month or so, I will provide all info here.

Continuing our explorations with scattering techniques / octane renders and large scale environment tips. I sidetracked a little here cause I wanted to show you some of my findings (since we started the World Creator loophole). Still relevant with my original project as I used various of these methods to have control in dust/debris scattering.

Next tutorial is gonna be all about advection particles/dynamics etc.
Speaking of which I am swamped and did not have time to check new c4d and particles. I wanna hear your thoughts on this!

Stay tuned and thanks so much for the support!
T.

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