The Bibites 0.6 Alpha 6: Lotsa Zones and Settings (Patreon)
Published:
2023-08-03 21:14:10
Imported:
2023-10
Downloads
Content
A list is better than a thousand words
Visuals/Graphics/Preferences/UX:
- Color picker Settings
- Background grid option (also available in visibility panel)
- Added Shade Option, emulating the effects of microscope outside of the simulation area.
- Bibite will automatically stay out of the shade, just so that they don't disappear
- Rework to UI scaling and screen options
- Added Escape Stack, which allow to recursively close the last opened panel/action
- Added identifiers to differentiate official templates from user templates, as well as scenarios
- Small visual changes to the Dynamic Settings panel
- Editable values change the cursor on hover
Zones and Zone Groups Settings:
- Zone fertility and biomass calculations have been completely reworked. Instead of splitting the total biomass (biomassDensity x totalArea) across all zones based on their respective fertility weigths, each zones are now independent. Zone biomass/fertility = zoneArea x globalFertility x zoneFertilityFactor
- Zone Biomass Factor and Zone Fertilty Factor are now independant
- Imported saves/scenarios will automatically have their settings adjusted to preserve conditions
- Added Zone Distributions (normal, flat, reversed, ring)
- Added possibility for empty zones (no pellets)
- Added different movement types (none, normal, attached)
- Possibility for zones to be attached to another zone and move with it.
- Added global zone speed setting
- Added Zone Groups, allowing multiples zones to be created from a single template zone.
- Ability the zone count to either scale with sim size or be fixed.
- The zones from a group will be placed randomly each time a new game is started from the scenario
- Ability to reroll zones random placement
- Eventually will add the ability for more customization
- Added Zone name to previews in Scenario Editor
- Added Biomass and Pellets estimation to Scenario Editor
All Settings:
- Most settings now automatically adjust their units to be more readable (following SI unit prefixes)
- Some settings now directly have a logarithmic range instead of using abstract exponents factors (like zones fertility factor)
- In order to edit a setting, you now only need to click on the displayed value to reveal the edit field
- Time scale can be edited just like other settings, by clicking on the displayed value to edit it directly.
Bibite Settings:
- You can now decide which zone bibites will spawn in. All is default.
- You can now decide the initial growth of spawned bibites
- The minimum setting for default bibites will now take into account all descendants from all species that stemmed from the default bibite instead of the tag count
- Temporarily removed default tagging until a better system can be figured out
- Alive count and descendant count visible in species info panel
In-Game:
- Bibites maturity has been normalized so that they are only considered mature (maturity = 1) if they are able to lay eggs (have sufficient growth and have a big enough womb)
- Added share information to species in lineage graph
- Added tooltips to dropdown settings
- Bibite brain updates now unlinked from fps, now steady 20upd/s
- Dragging bibites while pressing [CTRL] instead changes their rotation
- Bibite will always be born facing away from their parents
Fixes:
- Fixes to the innovation numbers when loading bibites
- Fixed bug leaving tooltip when closing Lineage panel
- Bibite Updater now correctly takes innovation numbers into account
- Some warnings now correctly block interactions wit the game
- Fixed timeSpeed irregularity in energy consumption for movement
- Removed redundant information from saved bibites
- Fixed bug that made timespeed inconsistent on simulation start
- Fix to panels not closing correctly when Saving Scenario from the scenario editor
- Removed the energy reserve for zones, as it prevented small zones to spawn all their pellet
- Fixed error message when changing scenes
- Few typo fixes
- Fixed Rendering for ColorKillers
- Fixed Lineage Mesh Preview stopping the information hover