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Hey Everyone! This time, a lot of work on finishing the digestion system to make it viable and balanced. Also, the Stomach UI is ready and awesome! I look forward to receiving your feedback on its style and seeing if it would be a good direction for the rest of the UI!

Significant changes:

  • Added the Biology Panel, providing a load of information about the bibite and its body
  • Fixed an old bug making long runs very buggy. Long simulations should be able to keep a stable fps!
  • Digestion speed is now tied to both  size and metabolism speed
  • Bibites now must take bites to eat, which they can only do at a frequency depending on their size
  • Lots of balance tweaks to default simulation parameters to try and make default bibites able to Iive and reproduce (still could be better) with the new systems
  • Added new pellet distribution algorithm, with a setting controlling the concentration gradient around spawn points


Small changes/fixes:

  • Selecting a bibite by clicking will no longer drag it a little
  • Fixed neuron drag issue on the brain panel
  • Fixed Loading issue when using older saves
  • Better drag algorithm for smoother drag
  • Smoother and more gradual pellet spawn point drift
  • UI optimization for performance


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