The Bibites 0.4 Alpha 4: Biology Panel, Balance, and Stability (Patreon)
Published:
2021-11-09 14:44:49
Imported:
2022-10
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Content
Hey Everyone! This time, a lot of work on finishing the digestion system to make it viable and balanced. Also, the Stomach UI is ready and awesome! I look forward to receiving your feedback on its style and seeing if it would be a good direction for the rest of the UI!
Significant changes:
- Added the Biology Panel, providing a load of information about the bibite and its body
- Fixed an old bug making long runs very buggy. Long simulations should be able to keep a stable fps!
- Digestion speed is now tied to both size and metabolism speed
- Bibites now must take bites to eat, which they can only do at a frequency depending on their size
- Lots of balance tweaks to default simulation parameters to try and make default bibites able to Iive and reproduce (still could be better) with the new systems
- Added new pellet distribution algorithm, with a setting controlling the concentration gradient around spawn points
Small changes/fixes:
- Selecting a bibite by clicking will no longer drag it a little
- Fixed neuron drag issue on the brain panel
- Fixed Loading issue when using older saves
- Better drag algorithm for smoother drag
- Smoother and more gradual pellet spawn point drift
- UI optimization for performance