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Hey, the procedural sprites are finally here! They should be available in-game and available for you to experiment and play around with. This also incorporates the modability portion, allowing you to create your own procedural sprites that will show up in-game. Again, here's the link, I look forward to testing this feature out whit you all!
https://the-bibites.fandom.com/wiki/Moding_Procedural_Sprites


I also added and fixed a few different things, which will be enumerated below:

Significant change:

  • In-game Procedural Sprites
  • Procedural Eggs and Pellets!
  • Allowed multiple choices for procedural size selection
  • Implemented realistic linear drag
  • Fixed grabbing crash (I think) by finally moving to Unity 3.16f1
  • Added a setting for pellet merge (when two pellets collide, they merge) under Pellet Colision



Minor Changes/Fixes:

  • Fixed egg size inconsistencies
  • Fixed muscle strength not scaling appropriately with size
  • Fixed settings bug in menu when saving/loading
  • Under-the-hood improvements to events handling

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