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Hey Everyone! After a less than glamorous alpha release last week, I figured you all needed a new alpha with a few quick fixes to at least make the experience enjoyable. I also tried a few things to adress the bigger problems like crashes and impossibility to load/save on Mac platforms, we'll see if that helped 🤷

Improvements:

  • Added a rot rate settings to control the energy lost per seconds when meat rot
  • Optimized some garbage production and memory usage
  • Cleaned savefiles to remove redundant informations (especially settings)
  • Balanced pellet density settings to better reflect actual surface
  • Limited the Virus mutationamount gene range to prevent explosive mutation
  • Few changes to libraries definitions to try and fix the Mac problems


Bug Fixes :

  • Fixed the virus generation time settings not working (was not implemented)
  • Fixed Virus Panel sometimes not displaying virus from the right bibite
  • Fixed a bug where the virus panel would sometime crash if the virus panel button was clicked before selecting a bibite
  • Fixed a bug where loading a save with less total biomass than the current simulation would cause a crash
  • Fixed a bug where negative biomass would crash the game
  • Fixed the brain network so it doesn't overflow anymore
  • Fixed slider range for brain mutation settings
  • Removed leftover test default connection (with attackedDamage Input)


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