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I decided to take a lot of time to fix a lot of underliying issues that made the game not properly work from a "real game" perspective. So yeah you'll be able to have a lot more stable fun


Stability fixes:
-Mutation System now impervious to infinite mutations and is now probabilistic (following normal and poisson's law)
-Replaced muteInt and muteChance genes with MutationSigma and AverageMutation
-genes mutations have been temporarily capped to prevent infinite runaway mutations.
-Bibite's internal clocks are now saved and not anymore subjected to time invariance (float imprecision)
-Movements are now timescale invariant
-Fixed eggs energy bugs
-Bibites will now continue laying eggs after being loaded


Functionalities:
-Added lay egg button in stats panel (costs no energy)
-Added default indicator and reset button for settings
-Added a simulation setting for the max energy a bibite can store
-Eggs now leave meat if they are killed/aborted
-Savefile for individual bibites and complete simulation can't be loaded if they are from an incompatible version.
-Bibites will now restart laying eggs after being loaded.
-Added error pop-up window


Minor Fixes:
-FPS counter now less fidgety
-Raised time neuron fraction
-Biomass no longer stuck in meat form if meat rotting is disabled
-optimized biomass count
-Bibites' attackeddamage sense are now scaled with time accordingly
-healing balanced
-Kill button now kills eggs too


So much stuff ! Wow. Very Nice.

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