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That was a lot of work ! But the next alpha is present :) with this done I'll focus my efforts on making the next video!

On the menu :

  • Bibites are now able to display herd behavior (a new neuron) :
    When a bibite stimulate positively this neuron, it will try to match its speed and direction with others bibites around it (kinda like boids), when negatively stimulated it will try to avoid others.


  • Simulation Settings Overhaul ! :
    Settings are now far easier to add and modify ! I've been able to add a lot of functionalities and additional settings that where on my list for a while (you'll have to check yourself eheh). They also now all have helper text to help give a little more text to each settings. +another surprise that's been asked pretty often ;) (I'm not responsible for accidents) 
  • Void-No-Mo
  • Toggle Pellet collision
  • More energy balance settings
  • Nice effect with the menu's bibite
  • Minor Improvements To performance
  • Other Fixes:
    -Fixes on mutation amount. Mutation should be back to normal-ish
    -Code Restructuring
    -Fixed Fullscreen Setting and Toggle
    -Fixes on UI scaling


Have fun !


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