News on advancement (Patreon)
Published:
2019-05-13 23:39:08
Edited:
2019-05-14 00:36:27
Imported:
2022-03
Content
I started working on the energy system a few weeks ago, and it's finally back at a stage where it's showable. The next "update" is not ready yet, but things are running smoothly as I managed to fix the frame-rate problem and I'm currently running a simulation that has now reached 40 hours of simulation time without any bugs or crash. The features I implemented so far :
The Cyclical Energy System (CES) comprising of:
- A biomass system with a finite quantity of biomass
- Meat is dropped when a bibite dies and slowly decay back into biomass
- Different diets (plants/meat) with varying degrees of efficiency
- Conservation of energy (nothing is lost, nothing is created, everything is transformed)
- A population regulation system (steady 30 to 60 fps!!!)
What I need to add before considering the next "update" finished :
- Attack system (so they can hurt and hunt each other)
- Visualize pheromones
- Re-balance their brain functioning so they have a little more control
- Add a higher brain energy-cost