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A quick follow-up as was discussed to polish the last release that I ended up posting early!
Let's make it short and sweet!


Added species data importer for earlier versions

I tried my best to make an algorithm to match points from earlier data to the new format and mull them over, but I discovered in the process a fault in the previous format that makes it impossible to do so perfectly. I still tried to find a workaround, but I know there's gonna be issues in some cases, especially long sims >100h of older versions.


Other Changes

  • Increased pellet size factor span for Pellet Placer (can now make gigantic pellets there)

  • Improved column placement in the tree graph to prevent going back and forth

  • Added side-scrolling to species panel when pressing [Shift] while scrolling

  • Added tooltip to the time panel (top-right) to explain tps/fps difference and logic

  • Added other tooltips throughout

Fixes

  • Fixed bug where time wouldn't go back to normal when returning to menu

  • Fixed problem with zone edition in scenario editor

  • Fixed bug with zonegroups templates not initializing correctly

  • Fixed Gene graph bug that crashed the stats graph when opening before any info was logged

  • Changing parameters of species graph should now correctly re-highlight the selected species

  • Fixed bug where very small bibites could sometimes cause NaN pellets to be created

  • Fixed pruning a species through the mesh panel breaking the graph.

  • Fixed rendering on some top corners of lineage meshes of template species

  • Fixed layering bug on the graphics raycaster that prevented interaction if the real UI position overlapped with pellets

  • Fixed bibite brain panel not correctly placing nodes to full length

  • Fixed Bug with zone settings causing issues when importing from earlier version

There's still some bug around that I know of, but they were both the harder-to-fix and not-so-damaging kind, so I figured they could wait in order to ship the release today.

Comments

Chase Taylor

Hello sir! Sorry to bug you, just a quick question. I've noticed since subbing to your pstreon and playing this updated version, my basic bibites seem to give "live birth" where their egg hatches so quickly that it essentially just lays a straight up baby. So far, in my first longer running dim (about 100 hours) I have not observed any species evolve outside of that in different biomes. Was wondering if maybe this is a glitch, or if it is implemented purposefully and I am not inputting correct parameters to select for a longer egg time (the more likely answer) thank you!

Chase Taylor

Patreon* and Sim* my apologies for the typos!

leocaussan

Yeah, it's an issue and will be reverting in next alpha... I even talk about it in the upcoming video!