The Bibites 0.6 Alpha 11: A little more polish (Patreon)
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A quick follow-up as was discussed to polish the last release that I ended up posting early!
Let's make it short and sweet!
Added species data importer for earlier versions
I tried my best to make an algorithm to match points from earlier data to the new format and mull them over, but I discovered in the process a fault in the previous format that makes it impossible to do so perfectly. I still tried to find a workaround, but I know there's gonna be issues in some cases, especially long sims >100h of older versions.
Other Changes
Increased pellet size factor span for Pellet Placer (can now make gigantic pellets there)
Improved column placement in the tree graph to prevent going back and forth
Added side-scrolling to species panel when pressing [Shift] while scrolling
Added tooltip to the time panel (top-right) to explain tps/fps difference and logic
Added other tooltips throughout
Fixes
Fixed bug where time wouldn't go back to normal when returning to menu
Fixed problem with zone edition in scenario editor
Fixed bug with zonegroups templates not initializing correctly
Fixed Gene graph bug that crashed the stats graph when opening before any info was logged
Changing parameters of species graph should now correctly re-highlight the selected species
Fixed bug where very small bibites could sometimes cause NaN pellets to be created
Fixed pruning a species through the mesh panel breaking the graph.
Fixed rendering on some top corners of lineage meshes of template species
Fixed layering bug on the graphics raycaster that prevented interaction if the real UI position overlapped with pellets
Fixed bibite brain panel not correctly placing nodes to full length
Fixed Bug with zone settings causing issues when importing from earlier version
There's still some bug around that I know of, but they were both the harder-to-fix and not-so-damaging kind, so I figured they could wait in order to ship the release today.