GrimLewd #11 Doormaker (Patreon)
Content
Meet Reggie! A young gentleman traveling to distant and dangerous lands to shine the light of civilization on the ungrateful savages!
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This is also our first look at the Spill. It may not be the most pleasant place to live in, BUT it's teeming with mana rich resources... And mana rich natives. Travel through the Spill is extremely dangerous, which makes any sort of trade rather difficult.
Unless you're a young fella with a very useful [class] combination.
[Doormaker]: is a combination of a [spatial mage] and [carpenter]. It allows for construction of doorways that connect two points in space permanently at a relatively low mana cost. Unlike regular portals they are almost free to maintain after the initial mana investment into crafting the doors.
Besides that a [doormaker] has all the buffs and features of it's parent spellcaster and crafting class. Increased spatial soul mana generation, greater memory for portal/movement related spells, greater finesse when handing wood etc.
[Fleshcrafter]: a magical crafting class focused on creation of living, soulless constructs capable of accomplishing complex tasks. Tasks like lugging a magical door through a corrupted wasteland until it finds a spot that fulfills a set of criteria.
Besides that a [fleshcrafter] has buffs and [abilities] related to augmenting living organisms.
I hope that you like Reggie!
Don't know what this is about? Check out the GrimLewd setting overview post