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FeralIsland_v0.15.205.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:

  • Added a way to raise your tail on the Island. If you press the mounting button and no mountable creature is close you now raise your tail.  
  • The way excitement grows and degrades was overhauled. Start a new island game to play with the new system. When a player attracts other NPCs the players excitement grows. When the player is mounted the excitement grows even more. Also the manual excitement growth(Right clicking) was reduced because there are now other sources to get the bar to 100%.
  • Added a credits menu to the game that shows personal icons of patrons and subscribers. There are currently 33 personal icons added. The credits menu can be accessed through the intro screen and the personal icons will start to appear.
  • Female Felkin paws now have the correct number of toes.
  • Added a chance to NPCs raising their tails too. You can also mount NPCs that are raising their tails.
  • Added NPC responses when attracted by tail raising. NPCs will now walk towards you with a slightly higher speed and start to mount you once they reached your position.
  • Added a status icons bar to the player UI. There are currently two statuses. Spotted and mounted.
  • Felkin NPCs are now aroused when attracted. 
  • Felkin NPCs are now aroused when mounted. 
  • Excitement degrades 3x faster for NPCs if they are not attracted or mounted. There will be more ways to attract NPCs in the future!
  • Added a FPS counter to the island. The FPS-counter can be toggled by pressing F1.


Changes:

  • With all sandboxes and the core game having VR-support, I edited the main menu text to reflect these improvements.
  • The animation for Raising your tail is now transitioning slower. 
  • The animation for getting mounted is now transitioning slower. 
  • NPCs now raiser their tails less often. Info: They can still be mounted as often as before, but the playful animation is triggered more often. 
  • Doubled the detection and awareness radius of NPCs and players. Be careful who you attract with your lifted tail! ;>
  • Attracted NPCs now run towards the rear and not the player center. 
  • Attracted NPCs now have a higher turn angle to avoid them not quite 'catching' the player. 
  • Attracted NPCs now sprint happily towards the player. Cute!
  • The excitement UI color gradient is now white at 0% and transitions to pink and dark red at 100%. 
  • Removed the exit time requirement when NPCs attempt to mount the player. NPCs mount the player quicker if in mounting range.
  • The text of the intro screen was updated.
  • Excitement from NPCs attracted by the player now grows less instantaneous. (Roughly 5x which is still quick enough.) 
  • The tail animator is now reacting more to character direction changes.
  • Reduced the steps to calculate physics by a third to improve performance by roughly 10%
  • Updated the NPC rig to support animations that were created for the current player rig. 
  • Felkin lower hind-legs got a slight mesh improvement.


Bugfixes:

  • Fixed a bug in which the sprinting animation was not working in vr-mode.
  • Fixed some animator bugs related to tail raising.
  • The NPC / Player interaction is now showing the correct animations when a player is mounted.
  • Fixed a bug in which the mating NPC was not rotating correctly towards the player. 
  • Fixed a bug in which the mating NPC was stuck in the ground.
  • Fixed a bug in which the excitement bar was displaced and not visible on the island UI. 
  • Fixed a bug in which attracted NPCs would be stuck in a loop and run in cycles if they do not find the player. Poor floofers!
  • Used FixedUpdate() to handle creature movement. This might fix creature sliding.
  • Fixed a bug in which the eye rigs got displaced with certain animations.


FAQ - VR setup & general recommendation 《
FAQ - Game controls
Project Roadmap - trello

NEXT STABLE BUILD WILL COME MARCH 2023

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