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Hello guys!

I added Nightly Build 11 to the Feral Ambassador Reward folder.

Nightly build 11 a fully textured female and male Felkin. This is the most complex model so far. =D And it looks awesome

There will also be a short preview video available later that day.

Keep in mind that you can download N11 by searching for the ambassador feral reward tag.

Patchnotes VR_Ferals v0.13.N11

New Nightly Build 11 features

  • Added the male and the female Felkin to VR_Ferals. (No pose mode for the Felkin now. Adding a rig will come in a later version!)
  • Reworked some parts of the head to look more like a Felkin.
  • Added a tongue to the Felkin.
  • Added a UV-Map and base textures to the male and female Felkin.
  • Added control buttons to the main menu to change the quality settings. This should be a huge improvement for users with slower machines. :)
  • Added dynamic camera scrolling to the gallery. The closer you are to the model the smoother the camera gets.

Recently added nightly build features

  • Added iterative buttons for the pose mode. Select a bone and then hold left mouse button while hovering over the key buttons.
  • Added a new UIStyle for BoneInfo UI.
  • Added the UIButtonHold class.
  • Added some attributes for the BoneInfo class to
  • Fixed a bug where the reticle had the wrong size.

Known Issues:

  • No official HTCVive support yet. (Thanks to a hint from a supporter: You can try Revive to get it working with the HTCVive. I cannot guarantee that it works and will not take responsibility for damage caused by third person tools but it seems like its working fine with it )
  • -In VR Mode: To pose you need to move your head AND you mouse while left mouse button is clicked. This will be fixed soon!
  • Sometimes the UI is not working in the main menu and the gallery. Tabbing out and back to VR_Ferals fixes this in most cases.
  • It is not possible to save the poses yet.
  • It is not possible to click on the rotation gizmos for posing yet.
  • Sometimes the ORift is not working. Restarting the oculus runtime will fix this in most cases.
  • In some cases the user interface in the gallery is not working. Restarting the oculus runtime will fix this in most cases.
  • In some cases the cursor in the gallery is displaced. Reorientating the Rift on load will fix this in most cases. You can still use the keyboard to navigate in the gallery.
  • Toy physics are ridiculously bugged since they are forced to a fixed position.
  • It is currently possible to select bones through the Bone Info UI.
  • In some cases the “Draw Bones” button in pose mode displays a wrong state.

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