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FeralIsland_v0.15.188.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:

  • Added fitting eye colors to all exclusive Felkin in the character selection menu and the island.
  • Added knotting to the game. If you hold the left mouse button or vr grip for 3 seconds, knotting will be toggled on. If you click/grip again the knotting will be released.
  • Added a new asset variant to Kostroma: He now has a short neck mane.
  • Added a new asset variant to Aldemar: He now has a nose ring.
  • Added a new asset variant to Gwyardon & Veskin: They now have straight horns. 
  • Added a new asset variant to Shadow Vasov & Monty: Nose horns.
  • Added a new asset variant to Kostroma: Forehead horns.
  • Added a new asset variant to Aldemar: Muzzle spikes. 
  • Added a new asset variant to Kestrel: Curved thorny horns.
  • Added a new asset variant to Brutus: Chest floof heavy. 
  • Added a mod menu to the main menu. Currently this menu is only the frame since no mod was added to the build folder yet. But it is a start!
  • Added the new VR-Rig to FeralIsland. This rig uses a new Input System and should work with all current VR-headsets. If you have issues with the new system, please let me know! 
  • The UI is now automatically snapped to the left controller when the island selection menu is loaded.
  • Added a "RETURN" button to the character selection which leads back to the main menu. 
  • Added distinctive colors to the UI snapping buttons in the gallery.
  • Added a "HIDE" button to the gallery to partially hide the UI. 
  • You can now pet the Felkin with both of your hands in the gallery in VR-mode. 
  • There is a soft haptic feedback if you point at a Felkin and you can interact with parts of their body. 
  • You can now leave PoV-mode if you grip both controllers.
  • You can now rub the dewclaws of the Felkin front paws in the gallery. 
  • Added smarter guided toys. They now align to different orifices of the female Felkin based on the distance.
  • The camera is now following the Felkins better and is now better responding to direction changes. 
  • The animation when pouncing a mountable Felkin is now interpolated.
  • Some minor spine animator and offset position improvements.
  • Added a sitting animation that is triggered after idling for some time. 
  • Added tooltips for rolling and toggled mounting.


Changes:

  • Upgraded a large chunk of assets across the project. This might change the looks of some parts of the game slightly.
  • Removed Kostromas, Brutus, Gwyardons, Kestrels and Shadows back mane. 
  • Changed Aldemars Mane color to yellow. 
  • Lowered the grass density and removed the billboard option. Grass rotation is now a bit more random and the performance should be better.
  • Removed Gwyardons, Veskins, Hieros, Kestrels, Montys, Kostromas, Aldemars and Shadows small horns. 
  • Improved the short mane mesh for Kostroma.
  • Improved the material details of normal chest floof.
  • The control label in the island selection menu was removed. It will be added at a later point. 
  • Changed the lighting in the island selection menu and enabled post processing for the new VR-rig. 
  • Improved the performance in which the turntable script is calculated.
  • Modified and centered the UIs in multiple scenes of the game to better fit to the new VR-rig.
  • In the Character selection the UI is now automatically snapped to the left hand if a left controller exist in VR-mode. 
  • Menu offsets and scales were altered and improved for VR-mode. 
  • Removed a couple of old function checks that are not needed anymore. This should slightly improve the performance and loading times in the gallery. 
  • Slightly increased the toy size if the toy was snapped to the hip. 
  • The ray interactor now has an active(orange) and inactive(blue) ray state which indicates if a user can interact with objects or body parts in VR-mode. 
  • The translucent glass material of the UI is now more transparent to prevent flickering in VR.
  • In normal mode the toys now react again to drag, hand and mouse movement. This was removed in earlier versions, because of some physical glitches that are solved now. 
  • Turntable axis rotation in normal mode has now the same speed as in VR-mode. 
  • You can no longer place toys when you are in hip-snap mode.


Bugfixes:

  • Fixed a bug which prevented the Creature in the selection menu from walking, but would let it idle instead. 
  • Fixed a bug which would spawn the default Felkin(Darius) with a chest floof.
  • Fixed a bug which the horns in which they where transformed when the ears move. 
  • Fixed a bug in which Kostroma had his short mane missing after selection. 
  • Fixed some minor bug which were related to an engine upgrade.
  • Fixed the math of the turntable camera calculation to prevent overflow issues.
  • Fixed a bug in which missing shaders in the selection menu caused the island not loading properly. 
  • Fixed a bug in which the reticle sphere was not visible at the tip of the pointer. 
  • Fixed a bug in which the VR-hands where not animated. 
  • Fixed a bug in which the toys where now initiated with the new VR-rig.
  • Fixed a bug in which the toys would not be snapped to the new VR-rig.
  • Fixed a bug in which the toys would not rotated when the hand was moved. 
  • Fixed a bug in which hip snap was not working with the new VR-rig. 
  • Fixed a bug in which the guide mode was not working with the new VR-rig. 
  • Fixed a bug in which the toys where way to big when selected with the new VR-rig.
  • Fixed a bug in which the fonts were not visible if the FPS counter was toggled in the gallery. 
  • Fixed a bug in which the toys had the wrong size in the gallery. 
  • Fixed a bug in which the camera was set to forward rendering. 
  • Fixed a bug which prevented PoV-mode from working in the gallery. 
  • Fixed a bug which had the wrong clipping plane, position and FoV(Field of view) when switched to PoV-mode. 
  • Fixed a bug in which the reticle was visible in normal mode. 
  • Fixed a bug in which the toys would not move correctly, when auto-thrust was active. 
  • Fixed a bug in which the gallery camera was showing a black screen.
  • Fixed a bug in which the camera was the wrong scale in the gallery. 
  • Fixed a bug in which deselected toys would still have a color in the UI.
  • Fixed a bug in which the mating Icons were not visible. 
  • Fixed a bug in which running, mounting and rolling to the side was not working correctly.
  • Fixed a bug were a toys material was visible through the UI in VR-mode. 
  • Fixed a bug with unrealistic toy wiggling when the player moves the toy quickly. 
  • Fixed a bug in which the UI snapping was not working correctly. 
  • Fixed a bug in which fast auto-thrust was not working in the gallery. 
  • Fixed a bug in which a guided toy would point in the wrong direction if it was snapped to the hip. 
  • Fixed some more rotation related issues with toys. 
  • Fixed a bug which caused a crash when the camera changed in PoV-mode. 
  • Fixed a bug in which the haptic feedback was not available in VR-mode.
  • Fixed a bug in which petting a Felkin would not excite the creature. 
  • Fixed a bug in which the left thigh of the male Felkin would not respond to rubbing. 
  • Fixed a bug in which the feathery textures of the raptor model was missing in the gallery. 
  • Fixed a couple of position and clipping plane issues with PoV mode. 
  • Fixed a bug in which a loading screen was not visible in normal mode. 
  • Fixed a bug with imported mesh settings.
  • Fixed a bug in which the mounted Felkin NPC would still play the mounting animation even though the player Felkin would lay on the ground. 
  • The animation when the player Felkin is laying on its back is now looping correctly. 
  • Fixed a bug in which the player Felkin was stuck in the mounting animation. 
  • Fixed a bug in which the mounting flag was set to true once the scene was loaded. 
  • Fixed a bug in which the camera was stuck when a scenario was selected in the gallery.
  • Fixed the orientation of the right eye and the eye brow  animations of the Felkin in the island. It looked a bit off.


FAQ - VR setup & general recommendation 《
FAQ - Game controls
Project Roadmap - trello

NEXT STABLE BUILD WILL COME September 2022

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