[Stable Build] FeralIsland_v0.15.188.STABLE (Patreon)
Published:
2022-06-30 20:49:52
Imported:
2022-07
Content
》FeralIsland_v0.15.188.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link
》Patchnotes:
Features:
- Added fitting eye colors to all exclusive Felkin in the character selection menu and the island.
- Added knotting to the game. If you hold the left mouse button or vr grip for 3 seconds, knotting will be toggled on. If you click/grip again the knotting will be released.
- Added a new asset variant to Kostroma: He now has a short neck mane.
- Added a new asset variant to Aldemar: He now has a nose ring.
- Added a new asset variant to Gwyardon & Veskin: They now have straight horns.
- Added a new asset variant to Shadow Vasov & Monty: Nose horns.
- Added a new asset variant to Kostroma: Forehead horns.
- Added a new asset variant to Aldemar: Muzzle spikes.
- Added a new asset variant to Kestrel: Curved thorny horns.
- Added a new asset variant to Brutus: Chest floof heavy.
- Added a mod menu to the main menu. Currently this menu is only the frame since no mod was added to the build folder yet. But it is a start!
- Added the new VR-Rig to FeralIsland. This rig uses a new Input System and should work with all current VR-headsets. If you have issues with the new system, please let me know!
- The UI is now automatically snapped to the left controller when the island selection menu is loaded.
- Added a "RETURN" button to the character selection which leads back to the main menu.
- Added distinctive colors to the UI snapping buttons in the gallery.
- Added a "HIDE" button to the gallery to partially hide the UI.
- You can now pet the Felkin with both of your hands in the gallery in VR-mode.
- There is a soft haptic feedback if you point at a Felkin and you can interact with parts of their body.
- You can now leave PoV-mode if you grip both controllers.
- You can now rub the dewclaws of the Felkin front paws in the gallery.
- Added smarter guided toys. They now align to different orifices of the female Felkin based on the distance.
- The camera is now following the Felkins better and is now better responding to direction changes.
- The animation when pouncing a mountable Felkin is now interpolated.
- Some minor spine animator and offset position improvements.
- Added a sitting animation that is triggered after idling for some time.
- Added tooltips for rolling and toggled mounting.
Changes:
- Upgraded a large chunk of assets across the project. This might change the looks of some parts of the game slightly.
- Removed Kostromas, Brutus, Gwyardons, Kestrels and Shadows back mane.
- Changed Aldemars Mane color to yellow.
- Lowered the grass density and removed the billboard option. Grass rotation is now a bit more random and the performance should be better.
- Removed Gwyardons, Veskins, Hieros, Kestrels, Montys, Kostromas, Aldemars and Shadows small horns.
- Improved the short mane mesh for Kostroma.
- Improved the material details of normal chest floof.
- The control label in the island selection menu was removed. It will be added at a later point.
- Changed the lighting in the island selection menu and enabled post processing for the new VR-rig.
- Improved the performance in which the turntable script is calculated.
- Modified and centered the UIs in multiple scenes of the game to better fit to the new VR-rig.
- In the Character selection the UI is now automatically snapped to the left hand if a left controller exist in VR-mode.
- Menu offsets and scales were altered and improved for VR-mode.
- Removed a couple of old function checks that are not needed anymore. This should slightly improve the performance and loading times in the gallery.
- Slightly increased the toy size if the toy was snapped to the hip.
- The ray interactor now has an active(orange) and inactive(blue) ray state which indicates if a user can interact with objects or body parts in VR-mode.
- The translucent glass material of the UI is now more transparent to prevent flickering in VR.
- In normal mode the toys now react again to drag, hand and mouse movement. This was removed in earlier versions, because of some physical glitches that are solved now.
- Turntable axis rotation in normal mode has now the same speed as in VR-mode.
- You can no longer place toys when you are in hip-snap mode.
Bugfixes:
- Fixed a bug which prevented the Creature in the selection menu from walking, but would let it idle instead.
- Fixed a bug which would spawn the default Felkin(Darius) with a chest floof.
- Fixed a bug which the horns in which they where transformed when the ears move.
- Fixed a bug in which Kostroma had his short mane missing after selection.
- Fixed some minor bug which were related to an engine upgrade.
- Fixed the math of the turntable camera calculation to prevent overflow issues.
- Fixed a bug in which missing shaders in the selection menu caused the island not loading properly.
- Fixed a bug in which the reticle sphere was not visible at the tip of the pointer.
- Fixed a bug in which the VR-hands where not animated.
- Fixed a bug in which the toys where now initiated with the new VR-rig.
- Fixed a bug in which the toys would not be snapped to the new VR-rig.
- Fixed a bug in which the toys would not rotated when the hand was moved.
- Fixed a bug in which hip snap was not working with the new VR-rig.
- Fixed a bug in which the guide mode was not working with the new VR-rig.
- Fixed a bug in which the toys where way to big when selected with the new VR-rig.
- Fixed a bug in which the fonts were not visible if the FPS counter was toggled in the gallery.
- Fixed a bug in which the toys had the wrong size in the gallery.
- Fixed a bug in which the camera was set to forward rendering.
- Fixed a bug which prevented PoV-mode from working in the gallery.
- Fixed a bug which had the wrong clipping plane, position and FoV(Field of view) when switched to PoV-mode.
- Fixed a bug in which the reticle was visible in normal mode.
- Fixed a bug in which the toys would not move correctly, when auto-thrust was active.
- Fixed a bug in which the gallery camera was showing a black screen.
- Fixed a bug in which the camera was the wrong scale in the gallery.
- Fixed a bug in which deselected toys would still have a color in the UI.
- Fixed a bug in which the mating Icons were not visible.
- Fixed a bug in which running, mounting and rolling to the side was not working correctly.
- Fixed a bug were a toys material was visible through the UI in VR-mode.
- Fixed a bug with unrealistic toy wiggling when the player moves the toy quickly.
- Fixed a bug in which the UI snapping was not working correctly.
- Fixed a bug in which fast auto-thrust was not working in the gallery.
- Fixed a bug in which a guided toy would point in the wrong direction if it was snapped to the hip.
- Fixed some more rotation related issues with toys.
- Fixed a bug which caused a crash when the camera changed in PoV-mode.
- Fixed a bug in which the haptic feedback was not available in VR-mode.
- Fixed a bug in which petting a Felkin would not excite the creature.
- Fixed a bug in which the left thigh of the male Felkin would not respond to rubbing.
- Fixed a bug in which the feathery textures of the raptor model was missing in the gallery.
- Fixed a couple of position and clipping plane issues with PoV mode.
- Fixed a bug in which a loading screen was not visible in normal mode.
- Fixed a bug with imported mesh settings.
- Fixed a bug in which the mounted Felkin NPC would still play the mounting animation even though the player Felkin would lay on the ground.
- The animation when the player Felkin is laying on its back is now looping correctly.
- Fixed a bug in which the player Felkin was stuck in the mounting animation.
- Fixed a bug in which the mounting flag was set to true once the scene was loaded.
- Fixed a bug in which the camera was stuck when a scenario was selected in the gallery.
- Fixed the orientation of the right eye and the eye brow animations of the Felkin in the island. It looked a bit off.
》FAQ - VR setup & general recommendation 《
》FAQ - Game controls《
》Project Roadmap - trello《
》NEXT STABLE BUILD WILL COME September 2022