Home Artists Posts Import Register

Content

FeralIsland_v0.15.134.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:

  • Fluids in the slobbery things dev-sandbox are now visible to VR users. (There is currently a minor bug in which the fluids do not appear the first time you select them in the menu. You simply need to re-select them in the menu.)
  • Added new creature eyes to the Felkin and the Raptor.
  • Added a "vibrate" toggle button to the vibrator toy in the gallery. You can also keep the toy vibrating now when applied to the Felkin in the gallery.
  • Added an updated vibrator mesh to the gallery.
  • Added wobbly physics and collision detection to the horsey & the dergn toy in the gallery.
  • Added alternative UI snapping modes to the VR modes in the gallery. You can now toggle and snap the UI to your hip.


Changes:

  • Updated the material and added textures to the new vibrator mesh.
  • The deselect button in the gallery does now also toggle the vibrator off.
  • Slightly lowered the UI scale in VR-mode when you snap the UI to your hands and hip when your run the game in the Oculus rift.
  • Changed the distance of the toys when they are selected in VR mode. They are now closer to the player.
  • Improved the physical behavior of the toys in the gallery. They do now tear less when hovering around in higher speed.


Bugfixes:

  • Fixed a bug in which the vibrator toy was not selected.
  • Fixed a bug in which the vibrator toy position was not updated properly when selected.
  • Fixed a bug in which deselecting the vibrator did not end the vibrating feature.
  • Fixed a bug in which deselecting the vibrator did not end the vibrating feature, when the horsey or the dergn toy was selected.
  • Fixed a bug in which the left hand controller in VR mode would rotate the HMD orientation in the kennels sandbox.
  • Fixed a bug in which the SteamVR camera rig was not present in the kennels.
  • Fixed a bug which would override the analog functionality of the right Oculus controller if the left controller was inactive.

FAQ - VR setup & general recommendation 《
FAQ - Game controls
Project Roadmap - trello

NEXT STABLE BUILD WILL COME SEPTEMBER 2021

Files

Comments

No comments found for this post.