Home Artists Posts Import Register

Content

FeralIsland_v0.15.127.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:

  • Added the Cinemachine framework to allow better third-person camera deployment. 
  • Added a Cinemachine alternative camera control for FeralIsland. This control is for VR-mode only. If you play the core game you can now tilt the head of your HMD to slightly determine the direction of the creature you control. This system is still a bit clunky though and will be iterated further in future updates.
  • Added music to the main menu.
  • Added a real-time fluid system to the "slobbery things" dev-sandbox. This sandbox can be selected in the sandbox menu. NOTE: This system is meant to be used in normal mode!
  • Added a "fluid control" menu option to the "slobbery things" sandbox that lets the user toggle the fluid simulation on and off.
  • Added some tooltips to the "slobbery things" menu and two buttons to select the baked and real-time fluid simulations.
  • Added a leaky Felkin to the "slobbery things" dev-sandbox that starts to dry hump when you excite him.


Changes:

  • Some major performance increases. This update greatly enhances the performance of the core game, by the use of LOD systems, that disable a lot of stuff, that is not visible for the camera anyways, or inactive. So there are no downsides in the overall looks. FPS on the island is now between 20-40% higher! 
  • The fluids are now more realistic looking.
  • Increased the load and visual quality of the slobbery Felkin. 
  • Improved the turning behavior for creatures in the core game. 
  • Improved the collision detection for creatures in the core game.
  • Improved the creature collisions ground-fitting behavior of the core game.


Bugfixes:

  • Some minor performance improvements and bugfixes in the gallery.
  • Fixed some minor issues with the new fluid system. 
  • Fixed a bug in which the dry humping was now loaded.
  • Fixed a bug in which the fluids where not appearing. 
  • Fixed a crash which was caused by the new fluid simulation.
  • Fixed a bug in which the creature pivot-points in the core game where doubled gameobjects, resulting in strange turning behavior.


FAQ - VR setup & general recommendation 《
FAQ - Game controls
Project Roadmap - trello

NEXT STABLE BUILD WILL COME JUNE 2021

Files

Comments

No comments found for this post.