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FeralIsland_v0.15.121.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:

  • Added the furred raptor model. It is now selectable in the gallery. This new model also has improved genital bits, more anatomical definition on the rear and hinds and improved paw topology. This model also has halloces claws
  • Added a fur length map to the floofy raptor and a base color, which removed the fur around its snout, belly, claws and hinds that where present in early builds
  • Added a set of specular, normal and height maps to the new floofy raptor mode
  • Added excitement control for female characters in the selection menu of FeralIsland. You can now press the right mouse button to arouse your female Felkin
  • Added VR camera rigs to the "slobbery things" sandbox and the FeralIsland character selection. The controls are similar to the gallery.

    Note: It is now also possible to start the core game with VR, but the controls are not fully implemented yet, so you need keyboard and mouse right now to move the camera while on the island in VR
  • Added procedural animations to the male genitals when excited in the character selection and the core game
  • Added excitement control for female characters to the core game as well.  You can now press the right mouse button to arouse your female Felkin while roaming around and exploring FeralIsland
  • Added some better internal creature spawning stat handles
  • Added more Oculus Rift controls to the creature selection menu of FeralIsland
  • You can now sprint while pressing R.Hand trigger
  • You can now increase excitement by pressing L.Hand trigger
  • Added some controller tooltips that represent those additions. They are only visible whit an initialized oculus rift
  • Added post-processing and volumetric dust to the gallery for occulus rift VR users. This greatly increases the overall look of the game in VR. However, this feature still needs some proper testing. So please let me know if the performance hit is to big. In later iteration it will be possible to switch the higher demanding effects on and off in the graphic settings
  • Added the 'breeding device' mounting scenario from the slobbery things dev-sandbox over to the core game. The new scenario is now available in the gallery. There will be further improvements after further testing.
  • Added a set of new scenario UI graphics for the new scenario.


Changes:

  • Improved the walking animation of the Felkin, by adding a slight paw roll, hip and shoulder swing to the movement
  • Desaturated the orange ground tone of the gallery background scene
  • Decreased the walking speed of the NPC Felkin to better sync them with the player character
  • The day time in the gallery is now roughly 3 times longer. While the night time is halved


Bugfixes:

  • Fixed a bug in which "the hunt" was not accessible for steam VR users
  • Removed some things, that should not be visible
  • Fixed a bug in which the UI was not visible in the character selection menu of the core game
  • Fixed a bug in which a wrong unique felkin was loaded
  • Fixed a bug in which female arousal was not displayed correctly
  • Fixed a bug in which the NPC Felkin where flickering while roaming around FeralIsland
  • Fixed a bug in which it started snowing in the gallery



FAQ - VR setup & general recommendation 《
FAQ - Game controls
Project Roadmap - trello

NEXT STABLE BUILD WILL COME MARCH 2021

Files

Comments

nerdy dragons

is there anything to do on the main island interactions or anything besides just following the npcs into the water ? im probably doing something wrong

VR_Ferals

The interactions on the island are currently still limited. The dev sandboxes are where new features are tested like for example the breeding devices and the fluid simulation. When they are working well those features are added to the core game.

nerdy dragons

ah ok this game will be great when its done

Senmitsuya

So, I've noticed a lot of clipping issues in which you can fall through the ground and it's basically gamebreaking.

VR_Ferals

Yes. This is basically the reason why you can press space repeatedly to jump. People can unstuck with that. It is also possible to respawn when you press R to respawn. :>

Senmitsuya

So, it's already May, I've been refreshing this page daily, and I haven't seen any update for the March Stable Build yet. What's going on?

VR_Ferals

You are on the wrong page. :P Stablebuild 127 was uploaded to the folder on 1. April. So It should be there already. Maybe you have missed it? ;>

Anonymous

Does anyone know the controls for the game because I just bought it and can not find out how to play