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FeralIsland_v0.15.113.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link 

Patchnotes:

Features:

  • Added testicle and teat physics when walking and running in FeralIsland. 
  • Added a little easter egg. You can now jiggle the testicles and the teats by clicking in the in the FeralIsland character selection.  
  • Added the "slobbery things" dev-sandbox to the game. This sandbox is featuring everything fluid related and will be further improved in the course of the next couple of days.  

    Controls: Pretty much like the gallery and the character selection of FeralIsland. You can hover with WASD and rotate with the mouse. VR is currently not supported but I think about adding VR support once the drippy fluid sim for the breeding-device is added. Shift: Lets the felkin sprint. Successfully implemented fluid systems will be added to the core game. 
  • It is now possible again to use numeric shortcuts[0 - 5] to navigate through the main menu. 
  • Added a "breeding device" preview model to the "slobbery things" dev-sandbox that can be mounted.
  • Added an Alembic fluid simulation to the "slobbery things" dev-sandbox. Baked fluid sims require a lot of storage space. This build is significantly larger.(500MB).
  • Added the mod support framework. This allows adding models, animations, textures in a modular manner. There might be a dev-sandbox soon for the community to test this.
  • Added a new animation to the "slobbery things" dev-sandbox. You can now mount the breeding device with your selected Felkin by pressing shift. You can also hump the device as a female. :3
  • Added animation syncing to the mounting device to prevent the animations of the device offsetting the animation of the mounting creature.
  • Added UI placeholder elements for the new "breeding device" solo male scenario, that is currently tested in the "slobbery things" dev-sandbox, to the gallery.
  • Added procedural, bouncy ears to the player controlled Felkin on FeralIsland.
  • Added excitement control to your selected creature. While exploring FeralIsland you can now excite your selected creature, by pressing the right mouse button. By releasing the right mouse button, the excitement degenerates rapidly. In later iterations this feature with not be so easily controllable, and instead increases in close approximation of other creatures or other triggers. 
  • Added excitement control to the character selection menu of FeralIsland.
  • Added some tooltips to the character selection menu to explain the controls. These controls also work in the core game and can be seen as a little character control tutorial. This feature will probably be extended later.
  • Added a bunch of tooltips to the main menu to make it easier to distinguish between VR and non-VR scenes. 
  • Added automated chain anchoring to the procedural animation system.
  • Upgraded precision of root motion of procedural tails.
  • Added better NavMesh support.
  • Created new Animator controllers to excite future creatures.
  • Added native Enviro post-processing. 


Changes:

  • Changed and improved the walking and sprinting animation slightly to better synergies with the new testicle and teat physics. 
  • Removed some minor unnecessary post effects to slightly improve the render time on on the FeralIsland. 
  • Updated the weather and lighting system. This only ads some minor HDRP and SRP support tweaks and a different sky in the gallery.
  • Lowered the "glow" of the c*m shader to make it look more natural.
  • Slightly improved the overall mounting animation. The horns are no longer stuck in the neck. Also the overall animation is now smoother.
  • Changed the loading screen of the "slobbery things" dev-sandbox to a more fitting image.
  • Updated and optimized the spine animator script which now should now run 2 times faster.
  • The day and night cycle of the FeralIsland is now 5x longer. However, nights are shorter than days.
  • Slightly increased the excitement rate in the character selection.

     

Bugfixes:

  • Fixed the infuriating "MAXIMUM NUMBER (256) OF SHADER KEYWORDS EXCEEDED" bug in Unity, by converting most shaders tags to local.
  • Fixed an issue with the camera tuning "black" in the gallery.
  • Fixed an NullReference issue with the felkin spawners after selecting a Felkin. 
  • Fixed a bug in which the "just a tip" scenario in the gallery had the wrong character animator attached. 


》 FAQ - VR setup recommendation - https://www.patreon.com/posts/feral.....d-faq-25352349 

》 FAQ - Game controls - https://www.patreon.com/posts/25596883 

NEXT STABLE BUILD WILL COME SEPTEMBER 2020 

Files

Comments

Anonymous

I'm not sure if this has been asked before, but do you plan on changing the jump animation or mechanics later? It's a really small thing that I keep on noticing since I'm used to jumping around a lot in games. They're just a little wonky right now.

Tyler Baker

any link to google file

VR_Ferals

Sorry no Google link. I avoid using this company. Have you managed to unzip the .rar files?