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?FeralIsland_v0.15.103.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

?Patchnotes:

Features:

  • Added a female solo scenario animation to the gallery called "Just the tip", featuring toy play interaction. This scenario includes a total of 3 sexy animations.
  • Added the male felkin to the selection menu of the dev-island. You can now click on the gender button to swap the gender and explore the island as a male beast.
  • Added a sprinting animation to the dev-sandbox. Use shift to sprint while exploring the island.
  • Added two new idle animations to the dev-island. These two animations are a laying and a yawning animation. After some time the felkin will start to yawn when laying on the ground. You can rest as a felkin when you hold ctrl.
  • Added a dexterity bar to the bottom right side of the dev-island UI. The dexterity bar is drained when you run and refreshes automatically when you stop sprinting. (There is currently no negative effect to traveling speed when the bar is drained to not punish testers for exploring the island. But effects will be added in the future when there are more ways to refresh the bar. Lowering dexterity from a creature you want to tame, before you do so will be a very important mechanical layer. :>)
  • Added a first person PoV-Camera mode to the gallery. You can toggle the camera modes by pressing the new camera icon in the header tool bar of the gallery. This feature is also available in VR-mode. Also added multiple new PoV target camera points for the LewdRaptor(old & new), Mystic dragon and the shunamir to the gallery for an immersive first person experience.
  • Added an updated version of the fur shader. This enables some awesome things in the future like for example GPU-Instancing(Not implemented in this version) which will greatly improve rendering time of the creature fur. This version also improves the currently implemented CPU-Instanced version of the fur shells. Giving it overall improvement and increase to FPS in rendering furred creatures.
  • Added an improved volumetric light layer to gallery. (This only works in normal mode, because of performance reasons)
  • Added more QoL and functional features to the PoV camera. Position tracking is now disabled to avoid floating away and UI grab is now always active while in the creature PoV.
  • Added a "Back to main menu" button to the gallery that is only available in VR mode. This allows entering the main menu without using the keyboard.
  • Reworked big parts of the scenario handling to allow dynamic and interactive scenarios in the future.
  • Added a new class to handle multiple creature PoVs for cameras.
  • Added a WIP model of the new updated raptor. It is available in both genders and can be selected in the gallery model view.
  • Added procedural tail and mane animations to the new "just the tip" scenario.
  • Added a function that resets the scenario progression once another scenario is selected.
  • Added fur to the felkin NPCs on the dev-island.
  • Added a label to display the current selected scenario correctly.
  • Added gender signature colors to the scenarios in the gallery.
  • Added a key trigger to VR mode. By pressing left trigger on the vive and right hand trigger(not index trigger) on the Oculus you can now leave Pov mode at any time.
  • Added the same key trigger to leave "the hunt" in VR mode, so you do not need to press the ESC button on the keyboard anymore.


Changes:

  • Further improved the new raptor model in the gallery. The new model now has more anatomic definition around the booty, belly, tail and neck. Also the muzzle is now more detailed.
  • Updated the weights on felkin mane meshs.
  • Improved the walking and turning behavior of the felkin character on the dev-island.
  • Removed a standing idle felkin and updated it with another walking felkin on the dev-island.
  • Updated all rigs of the dev-island to allow more advanced animations in the future.
  • Further improved the walking grounder precision and turning behavior.
  • Decreased the visible sliding of the walk-cycle animation.
  • Lowered the turning speed of the felkin on the dev-island to have a more realistic result.
  • Reduced the metallic gloss of the felkin fur which was way to predominant when the felkin was an area with dark shadows. This look might be added later again to simulate wet fur.
  • Added a slight depth-of-field to the gallery.
  • The sprinting animation of the felkin on the dev-island is now less bouncy.
  • The felkin is now accelerating a bit faster when sprinting.
  • Removed the over-the-top shadow effect on the fur. Making the the creature fur more floofy and smooth.
  • Improved the creature pivot, grounder and turning behavior in the dev-island. This greatly improved the overall realistic feel of procedural walking.
  • Greatly increased the Camera angle when in PoV mode. Now you are able to see more of the surrounding environment and creatures.
  • Moved the UI a bit closer to the player when its grabbed in the gallery.
  • Oculus users have enabled head position tracking when in PoV because the clipping plane is not working properly right now.
  • Structurally renamed the dev-island to FeralIsland and moved it to the core game.

Bugfixes:

  • Fixed a bug in which the disclaimer UI could not be selected in VR.
  • Fixed a bug in which the player prefab for steamVR users what not working properly.
  • Fixed a bug in which the unique monty skin was selected instead of the unique hiero skin in the gallery.
  • Fixed a bug in which the the gallery animations would not play.
  • Fixed a rare bug in which the uniform scale of the toy was 0.01 units instead of 1.
  • Fixed a bug in which the eyes of the felkin on the dev-island where rotation in a wrong direction.
  • Fixed the testicles of the solo male felkin in the courtyard sandbox.
  • Fixed a bug in which the camera controller was disabled in the kennels dev-sandbox.
  • Fixed a NullReference error that caused the controls not working properly when using the new PoV mode in the fallery while in VR mode.
  • Fixed multiple conditions in which the camera was stuck when in PoV view.
  • Fixed a bug in which the gallery UI would disappear when PoV was selected.
  • Fixed a bug in which the gallery UI was displaced when PoV was selected.
  • Fixed a bug when they scenario and the single creature screen was selected in the gallery, and the PoV toggle button was not displayed.
  • Fixed a couple of minor bugs related to the PoV UI responses.
  • Fixed a bug related to the butthole stretch slider was not working properly in the gallery.
  • Fixed a critical bug for Oculus users that could not start "the hunt" dev-sandbox.
  • Fixed a bug in which the grabbed UI was spinning when the PoV was changed with the Oculus.
  • Fixed a bug in which the Oculus hand model was out of place when the PoV was changed.
  • Fixed a bug in which the PoV swapping icons in the "2 Bulls 1 Cow" scenario did not show the right button states.
  • Fixed a bug in which the camera would still be sticked to the creatures head when PoV mode was left.
  • Fixed a bug in which the target cross was not visible when leaving PoV mode.
  • Fixed a the clipping plane issues for oculus users. You need to updated your Oculus software for this fix to work. (If this is still a problem, you should try to update the Oculus driver.)
  • Fixed a bug in which the Scenario PoV UI was not updated properly when the hand triggers where used to leave the PoV mode.


? FAQ - VR setup recommendation - https://www.patreon.com/posts/feral.....d-faq-25352349

? FAQ - Game controls - https://www.patreon.com/posts/25596883

?NEXT STABLE BUILD WILL COME SEPTEMBER 2020

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